DoomMetal wrote:
RetardedUsername wrote:
By the way, I found an issue, custom animations won't let the player shoot, if any shooting animation is replaced, you can no longer shoot ingame when said animation is being played. (big issue if you want to edit the shooting animations)
I
think this issue
might be caused by the weapon not facing perfectly forward. I messed a bit around with this and found that even changing the walking animations interferes with firing sometimes.
Another issue: there seems to be no separate walking animation for when not holding a weapon.
True, weapon needs to point at least almost forward (in xz plane, I think, so the weapon could be pointing a bit up or down without issues). The thing has been wired up so that the weapon won't shoot unless it's pointed on the right path, and the soldier tries to point it straight by walking, being still, being crouched, being prone depending on the stance. In other words, there's no aiming pose, there's only stance poses and recoil.
And true, there's no weaponless walking animation yet.