RUNNING WITH RIFLES
http://www.runningwithrifles.com/phpBB3/

Beta 0.59 is here!
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=350
Page 1 of 2

Author:  pasik [ Sun Feb 26, 2012 5:57 pm ]
Post subject:  Beta 0.59 is here!

Hey!

Here's the change log for beta 0.59:
- weapon system made more generic, enabling more modding too
- added a shotgun - thanks to ComJak for the voxel model and MissDjax for the HUD icon!
- added a cap for flying force on a soldier when a grenade explodes right at feet
- AI should no longer try to stab an enemy at a significantly different height level
- soldier animations are now separated from the model files for easier maintenance
- pasting clipboard in Join online game -menu with no selected text areas attempts to parse address:port from clipboard and set the address and port fields accordingly
- Host online game -menu features a choice of registering the game session in the server list at http://serverlist.modulaatio.com
- separated storage of join / host server ports
- added feeder pillar box model
- increased AI accuracy setting range
- new feature: squad command, RMB by default -- use it to place a target position for the squad, target self to regroup
- added various decorative signs in map2, a few can be used as cover too
- a squad leader playing as a client in online game never automatically said "reloading" or "cover me"
- corrected height at several locations in map2, the water had flooded some parts of the town unintentionally :)

Coming up:
- a server list view to be added in-game
- client side prediction

Author:  Blast [ Sun Feb 26, 2012 7:29 pm ]
Post subject:  Re: Beta 0.59 is here!

Awesome!

Just a few questions,

Will RWR be on Desura or Steam?

What do you think of having RWR be part of a Humble Bundle or Indie Royale?

What do you think of the idea to have RWR on Kickstarter or IndieGoGo for funding?

Author:  Rendered [ Sun Feb 26, 2012 7:30 pm ]
Post subject:  Re: Beta 0.59 is here!

Yeeeessss! :D SHOTGUN!

Going to be soooo fun. :D

Author:  Rendered [ Sun Feb 26, 2012 7:32 pm ]
Post subject:  Re: Beta 0.59 is here!

Blast wrote:
Awesome!

Just a few questions,

will RWR be on Desura or Steam?

What do you think of having RWR be part of a Humble Bundle or Indie Royale?


Pasik replied to me earlier on this topic, saying that after (Forgot Version #), he is going to submit for Desura. One of the first requirements for Desura was to be on Indie DB, which he has out of the way now.

Author:  bandabydoo [ Mon Feb 27, 2012 5:06 pm ]
Post subject:  Re: Beta 0.59 is here!

Pasik said he would be adding desura support once he reached version 0.61 when I sent him an email

Author:  PKFrohman [ Sun Mar 04, 2012 2:53 am ]
Post subject:  Re: Beta 0.59 is here!

Hey everyone, I'm a bit newer to RWR, how would one go about downloading the new RWR beta? And if I need the code sent in the purchase email, how would I go about receiving that again? I would appreciate any help, thank you.

Author:  Angld [ Sun Mar 04, 2012 10:06 am ]
Post subject:  Re: Beta 0.59 is here!

Is this the right place to discuss patch notes? Not sure how I feel about a cap on explosive force... :)

Author:  Rendered [ Sun Mar 04, 2012 12:11 pm ]
Post subject:  Re: Beta 0.59 is here!

Angld wrote:
Is this the right place to discuss patch notes? Not sure how I feel about a cap on explosive force... :)


Sure, but you can also put it in Discussion if you'd like. :)

Author:  pasik [ Sun Mar 04, 2012 2:25 pm ]
Post subject:  Re: Beta 0.59 is here!

PKFrohman wrote:
Hey everyone, I'm a bit newer to RWR, how would one go about downloading the new RWR beta? And if I need the code sent in the purchase email, how would I go about receiving that again? I would appreciate any help, thank you.


Sent you an e-mail. Please provide something, e-mail, name, anything I can use to search for your order, so that I can re-send the receipt back to you.

Author:  pasik [ Sun Mar 04, 2012 2:27 pm ]
Post subject:  Re: Beta 0.59 is here!

Angld wrote:
Is this the right place to discuss patch notes? Not sure how I feel about a cap on explosive force... :)


Actually I noticed the cap doesn't help much with guys flying through air. But, I found it now what's causing it, getting it fixed for 0.60.

Page 1 of 2 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/