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 Post subject: Beta 0.59 is here!
PostPosted: Sun Feb 26, 2012 5:57 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Hey!

Here's the change log for beta 0.59:
- weapon system made more generic, enabling more modding too
- added a shotgun - thanks to ComJak for the voxel model and MissDjax for the HUD icon!
- added a cap for flying force on a soldier when a grenade explodes right at feet
- AI should no longer try to stab an enemy at a significantly different height level
- soldier animations are now separated from the model files for easier maintenance
- pasting clipboard in Join online game -menu with no selected text areas attempts to parse address:port from clipboard and set the address and port fields accordingly
- Host online game -menu features a choice of registering the game session in the server list at http://serverlist.modulaatio.com
- separated storage of join / host server ports
- added feeder pillar box model
- increased AI accuracy setting range
- new feature: squad command, RMB by default -- use it to place a target position for the squad, target self to regroup
- added various decorative signs in map2, a few can be used as cover too
- a squad leader playing as a client in online game never automatically said "reloading" or "cover me"
- corrected height at several locations in map2, the water had flooded some parts of the town unintentionally :)

Coming up:
- a server list view to be added in-game
- client side prediction


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Feb 26, 2012 7:29 pm 
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Joined: Mon Jan 09, 2012 8:03 pm
Posts: 6
Awesome!

Just a few questions,

Will RWR be on Desura or Steam?

What do you think of having RWR be part of a Humble Bundle or Indie Royale?

What do you think of the idea to have RWR on Kickstarter or IndieGoGo for funding?


Last edited by Blast on Sun Feb 26, 2012 7:30 pm, edited 1 time in total.

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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Feb 26, 2012 7:30 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Yeeeessss! :D SHOTGUN!

Going to be soooo fun. :D

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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Proud to be a RwR forum moderator!


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Feb 26, 2012 7:32 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
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Location: Somewhere among the fog, watching you kill the AI.
Blast wrote:
Awesome!

Just a few questions,

will RWR be on Desura or Steam?

What do you think of having RWR be part of a Humble Bundle or Indie Royale?


Pasik replied to me earlier on this topic, saying that after (Forgot Version #), he is going to submit for Desura. One of the first requirements for Desura was to be on Indie DB, which he has out of the way now.

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Mon Feb 27, 2012 5:06 pm 
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Joined: Sun Dec 04, 2011 3:22 pm
Posts: 1
Pasik said he would be adding desura support once he reached version 0.61 when I sent him an email


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Mar 04, 2012 2:53 am 
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Joined: Sun Mar 04, 2012 2:51 am
Posts: 5
Hey everyone, I'm a bit newer to RWR, how would one go about downloading the new RWR beta? And if I need the code sent in the purchase email, how would I go about receiving that again? I would appreciate any help, thank you.


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Mar 04, 2012 10:06 am 
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Joined: Thu Feb 09, 2012 1:02 pm
Posts: 12
Is this the right place to discuss patch notes? Not sure how I feel about a cap on explosive force... :)


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Mar 04, 2012 12:11 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Angld wrote:
Is this the right place to discuss patch notes? Not sure how I feel about a cap on explosive force... :)


Sure, but you can also put it in Discussion if you'd like. :)

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Mar 04, 2012 2:25 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
PKFrohman wrote:
Hey everyone, I'm a bit newer to RWR, how would one go about downloading the new RWR beta? And if I need the code sent in the purchase email, how would I go about receiving that again? I would appreciate any help, thank you.


Sent you an e-mail. Please provide something, e-mail, name, anything I can use to search for your order, so that I can re-send the receipt back to you.


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 Post subject: Re: Beta 0.59 is here!
PostPosted: Sun Mar 04, 2012 2:27 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Angld wrote:
Is this the right place to discuss patch notes? Not sure how I feel about a cap on explosive force... :)


Actually I noticed the cap doesn't help much with guys flying through air. But, I found it now what's causing it, getting it fixed for 0.60.


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