Joined: Tue Jan 03, 2012 9:58 am Posts: 1662 Location: Western Europe
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Changelogs v1.65:- maps: few modifications/fixes here and there
- gameplay: backpack system revamped - accuracy and movement speed are now decreasing linearly by increasing encumbrance
- weapons: commonness for elites to spawn with the M202 FLASH as secondary increased by 30%
- weapons: Lahti L-39 now semi-auto with a 44% increased rate of fire and damage boosted by 25%
- weapons: Buckshot Bess reloading speed increased by 25% and amount of projectiles increased by 50%
- weapons: AA-12 FRAG slightly re-balanced - less spread when not moving, 12% blast radius increased
- weapons: deployable mortar AI sight range decreased by 15%
- weapons: TOW AI sight range decreased by 20%, player sight range increased by 10%
- equipment: Claymore carrier is not forced to walk anymore
- equipment: "Bandage" item added (Man vs. World gamemode only)
- vehicles: decreased the DarkCat tank HP by 33%
- Man vs. World: casual mode added - reduced enemy AI accuracy and high amount of bandage item drops
- Man vs. World: low amount of bandage item drops for hard/veteran difficulty
- deathmatch: added Copehill Down map to the map rotator
- sounds: added more distinct sound effects on bullet character impact
- sounds: stabbing an enemy now always plays a distinct sound when the hit connects
- sounds: Desert Eagle shot sound reworked
- fix: bug were soldiers were stucked on roofs of refinery tanks or churches fixed
- fix: bug where Claymores didn't explode in Man vs World mode
- misc: fuel barrels lethal explosion radius increased from 3 to 4m
- misc: new "president" rank added for extremely high ranks - XP requirement is 10 million
- online: changed password mechanism for official servers when playing through Steam; manual password no longer needed for new profiles, old profiles need to give it once more
- character: added some animations specific to being without weapon
- network: experimental mode to avoid out of sync and rubber banding due to unstable lag applied on all hosts
- modding: added walk_footstep_interval and run_footstep_interval for character files, by default 0.45 and 0.3
- modding: use class weapons can do vest equipment "untransform" for own vest repair with untransform_count set greater than 0
- modding: added ability to enable character_spawn/die/kill events from game/server to script, see heal_on_kill.as
- modding: update_inventory xml command can be given untransform_count to do vest repair for the given character, see heal_on_kill.as
- modding: stab_receive sound key added in character
- modding: stab_hit_any sound key in weapon, happens with any colliding stab/melee regardless of outcome
Changelogs v1.65 (PACIFIC DLC):- maps: removed one radio jammer location from Peleliu Airfield.
- maps: optimized Guadalcanal and Peleliu Airfield
- gameplay: adjusted weights of weapons in accordance with the new backpack mechanics
- gameplay: reduced the RP avialable to AI Sentries, which should reduce their ability to spam call-ins
- gameplay: reduced the frequency of AI using calls slightly
- gameplay: restricted firing arcs on PT Boat Oerlikon Guns to prevent gunners from killing eachother
- weapons: Type 99 Light MG with SCOPE variation has been added
- weapons: added prone reload animations to Sentry MGs.
- weapons: raised Flamethrower ranges slightly.
- weapons: changed name of M1 Garand Field Modified Launcher to M1 Garand 60mm Launcher
- weapons: M1 Garand 60mm Launcher - cost raised from 175 to 250, damage from 2.0 to 1.5, lowered rate of fire
- weapons: adjusted accuracy of M1 Garand 60mm Launcher and Type100 Grenade Discharger while overencumbered
- weapons: raised commonness of M1 Garand 60mm Launcher
- weapons: raised commonness of Type 98 LMG, Type 11 LMG, M1919 Stinger, Thompson w/100rnd Drum, Type97 AT Rifle and Type 2 Machine Pistol
- weapons: reduced magazine size of M1917 'Mobile' from 250 to 200
- weapons: Type 96 Trench sight range from 1.5 to 1.6, recoil from 0.15 to 0.14, cost from 300 to 425
- weapons: raised commonness of Type96 "Trench"
- weapons: raised rate of fire of bolt-action weapons by 10% across the board
- weapons: recoil recovery of Type 44 Carbine from 1.4 to 1.6
- weapons: M1A1 Thompson recoil from 0.375 to 0.365
- weapons: raised kill probability of M1911 and Officer variant from 0.8 to 1.05. Reduced kill-decay-start from 0.2 to 0.11
- weapons: raised kill probability of Type 14 Nambu and Officer variant from 0.55 to 0.65. Reduced kill-decay-start from 0.275 to 0.25
- weapons: all Pistols now change in faster, enabling them to be brought out more quickly in an emergency
- weapons: reduced recoil of Type100 Folding Stock from 0.28 to 0.25, raised kill probability from 0.47 to 0.5
- weapons: M1 Carbine and C96 Carbine cycle time from 0.15 to 0.135, cost from 8 to 15
- weapons: M1919 Heavy MG and Type92 Heavy MG kill probability from 0.5 to 0.675, kill-decay-start from 0.4 to 0.6, AI sight range to 1.05
- weapons: raised commonness of M1919 Heavy MG deploy and Type92 Heavy MG deploy being carried by AI
- equipment: reduced the effectiveness of player's Sentry Armour against small-arms (no change to AI version). Players will also be stunned on their 2nd last layer of armour
- equipment: increased damage of Demolition Charge from 15 to 24
- sounds: added a new sound for the Stinger LMG
- fix: optimized RAM consumption on a few maps that could cause a crash
- fix: fixed bug with Binoculars' XP requirement.
- fix: fixed M1 Garand Field Modified firing over cover issues
- misc: adjusted cascading of secondary weapons in armoury
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