Changelog v1.64:
- gamemodes: "Man vs. World 2-players coop" added
- gamemodes: "Man vs. World" single player mode difficulty slightly decreased
- invasion: changing player faction to Brownpants in official invasion
- items: community box added. Similar to the gift boxes but with modding community provided goodies
- resources: flare added to the supply squad
- maps: small fixes here and there
- AI: navigation network resolution for some locations increased
- AI: sight range of the mortar reduced by 12%
- AI: fixed squad command boost for faster reaction while fighting
- AI: ability to disable vehicle avoidance behavior
- AI: tweaked steering a tracked vehicle
- AI: fixed a case of AI squad ending up on wrong seats in a vehicle i.e. leader not driving
- gameplay: EOD soldiers now carry only stun grenades, which they are themselves immune against
- weapons: MGL Flasher/Milkor reload animation speed up by 30%
- weapons: Taser added - wounds the target at closer range. Only available in the community box
- weapons: Tracer added - secondary consumable weapon shooting a sticky dart that calls a missile on the target. Only available in the community box
- weapons: Flamethrower added - similar to the Pacific one with slightly more range. Only available in the community box
- weapons: AA-12 Frag added - automatic shotgun with explosive ammunition. Only available in the community box
- network: optional experimental mode to avoid out of sync and rubber banding due to unstable lag
- vehicles: spawnpoint disabled text now only shows for own faction vehicles and enemy if the spawnpoint is for players
- vehicles: tanks are about 12% faster but have smaller acceleration
- vehicles: Mustela fast TOW mounted mini-tank added. Only available in the community box
- items: fixed an issue with weapon and carry item transform chain loops
- menu: changed how aspect ratio affects menu size
Changelog v1.64 (PACIFIC DLC):
- maps: new map available in Campaign and Quickmatch - Peleliu Airfield. Situated near end of Campaign, just before the final mission
- invasion: changing player faction to USMC in official Pacific invasion
- AI: new AI Soldier type added - "SENTRY" - he is a defense-focused soldier equipped with a hip-fired Heavy Machine Gun and very strong body armour
- AI: all Veteran AI soldiers are slightly more accurate
- items: Sentry Vest added - a highly protective vest available to all at the armoury
- items: Veteran Vests: -0.1 Hit Success to -0.125 (wearing the vest now grants slightly more resistance)
- weapons: Browning M1917 'Mobile' added - heavy Machine Gun carried by AI "Sentries" of the USMC forces. Slow firing, but powerful, and fed by a 250-round belt
- weapons: Te-4 Light Machine Gun added - an aircraft MG dismounted and carried by AI "Sentries" of the IJA forces, with high rate of fire and a 69-round drum magazine
- weapons: Ho-104 'Mobile' added - a very rare, dismounted aircraft MG - a .50 Cal HMG carried by AI "Sentries" of the IJA forces. Powerful, but very slow rate of fire
- weapons: greatly lowered XP requirements on the Thompson 100-rnd Drum, M1919 Stinger, and Type 98 LMG
- weapons: slightly raised velocity of Type 98 Light Machine Gun and M1919 "Stinger"
- weapons: lowered damage of Sniper Rifles against armoured vests
- weapons: raised damage and drop-off range on the Type 96 "Trench" variation
- models: new Imperial Japanese uniform for very late war maps, used on Peleliu, Iwo Jima, and Downfall. Only affects the default uniform set
- gameplay: fixed issue where Type 97 Anti-Tank Rifle was far more common on IJA Snipers then the regular Sniper Rifle
- gameplay: fixed an issue with some Sniper Rifle damage ranges being shorter than regular Rifles
- gameplay: raised the frequency of AI calling in reinforcements
- gameplay: tweaked ordering of vests in IJA's armoury to properly follow the unlock progression from right to left
- vehicles: adjusted volume of tank treads
- animations: adjusted length of hip fire recoil animations
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