Changelog v1.62:
- boats: speed and acceleration made to drop when in contact with beach
- boats: extended range to stay alive when in contact with beach
- vehicles: tweaked collision handling when broken
- vehicles: improved tracked vehicle steering control when switching between accelerate and reverse while turning
- vehicles: tracked vehicles now have a short window for smooth rotation when in movement
- vehicles: added ghost rendering
- vehicles: added marker_offset support for offsetting player and squad member markers
- visuals: improved beach - land transition area
- visuals: added smoke particle emitter for vehicles under 25% HP
- visuals: added custom effects/sounds for some blast projectiles when hitting a vehicle
- visuals: fixed vehicle "Spawn disabled" text color
- inventory: fixed narrow item background frame rendering
- lobby: reduced loading time when processing individual maps for quickmatch menu
- ai: fixed bug with leaders not calling for medic when wounded
- ai: improved vehicle steering, less zigzag now
- ai: fixed vehicle weapon slot indexing for sight range
- ai: overall higher sight range for AI vehicle gunners
- invasion: official invasion servers set to Graycollars as player faction
- weapons: very rare Stoner 62 added (LMG with scope)
- weapons: mesh based weapons no longer show ghost visual over character
- modding: added support for vehicle and terrain tags in hit type projectile sound effects
- modding: added support for vehicle tags in projectile particle effects
Changelog v1.62 (Pacific DLC):
- invasion: official pacific invasion servers set to IJA as player faction
- weapons: AN/M2 "Stinger" commonness from 0.0001 to 0.05
- weapons: Type 98 commonness from 0.0001 to 0.05
- vehicles: Higgins Armory boat for the USMC added
- vehicles: Daihatsu Armory boat for the IJA added
- vehicles: Type 1 Ho-Ha transport half-track for the IJA added
- calls: Reinforcements - Type 1 Ho-Ha radio call for the IJA added
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