It is currently Thu Mar 28, 2024 8:32 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 39 List provided by EpocDotFr | Players online 36


All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: 1.61 released
PostPosted: Thu Nov 16, 2017 11:47 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Changelog v1.61 (Vanilla):

  • vehicles: fixed reverse speed limiting
  • vehicles: added individual tire visual control with index keyword
  • vehicles: added character_leave_request_mode keyword, possible values any, friendly, none
  • general: removed a few unnecessary savings and profile loads at start of match
  • maps: few fixes here and there
  • maps: lowered max pixel error for terrain lod handling to preserve full quality near beach areas
  • bug: fuel barrel debris meshes expect a texture but no texture is given; ogre/opengl shows weird yellow/black checker texture when texture is missing
  • visuals: added some margin for disabling water rendering to prevent water disappearing in certain cases
  • ai: fixed a case of medic healing without request
  • ai: added bots to request for a medic when wounded with a random time delay
  • config: added option for using OpenGL on Windows
  • config: added a resort to launch the config in OpenGL if there's a DirectX related error
  • game: if there's a video mode or DirectX device name related issue when starting the game, config will run after dismissing the error dialog
  • campaign: fixed back to main menu button in continue as new campaign menu to actually say back to main menu and go to main menu and not campaign selection (different campaign implementations are not compatible)
  • dominance: fixed certain stages crashing




Changelog v1.61 (Pacific DLC):

General Bug Fixes:

  • translations: several fixes here and there
  • fixed southern tip of Saipan beaching landing craft
  • fixed climbable netting on island5 attack ship
  • fixed a building collision on Downfall
  • fixed foxhole at Bougainville
  • corrected Type 98 Autocannon Deploy price and xp requirements - 200 RP, 5k XP , 1 max carry
  • fixed flamethrowers not giving a weapon name when killing players
  • fixed Saipan pillbox placement
  • fixed Saipan in IJA campaign starting with 2 bases
  • added Type 2 Model A prone animations
  • IJA at USMC Guadalcanal now surrender when final base is lost
  • fixed M1903A1 Sniper not being unlockable by the IJA
  • fixed Bougainville campaign map not showing faction colors
  • xp of Veterans increased, may now spawn with all listed weapons
  • Corrected faster Type 11 LMG reload while prone

General Changes:

  • PT Boat gunners and driver have shields
  • Daihatsu driver protected by frontal shield
  • vehicles: friendly units (only) can now be pulled out of a tank and pillbox
  • added more armories and stashes to all maps
  • map views more transparent
  • adjusted Small Wrench animations
  • added vehicle spawn points on maps
  • added morphine to briefcase unlockable list
  • bayonet variants no longer unlock in the armory
  • removed artillery calls from USMC on Guadalcanal until Phase 6
  • made Veteran and Banzai vests droppable (30 second lifetime, only visible to player who dropped it)
  • USMC Guadalcanal enemy counts tweaked
  • maps: added more fortifications to The Heights objective on Downfall
  • maps: ambient color tweakings (e.g. brighter nights)
  • invasion: added the gold bar item in the armory
  • ai: banzai charger behavior tweaked and improved
  • smoothed and improved various animations
  • added a check for being hidden in vehicles that it'll deny stabs and close range weapons
  • made all reinforcement calls require a 3-block radius where no enemies are allowed
  • vehicles: added character_leave_request_mode vehicle parameter, options are "friendly", "none" and "any" - applied to combat vehicles/pillboxes
  • vehicles: AI will leave stationary weapons when the base swaps to the enemy faction
  • Flamethrower Flame: gravity from 25 to 21 (should have a higher arc now, allowing it to fire more easily over certain cover.)
  • Banzai (player vest) Layer 1 speed reduced from +0.18 to +0.15, Layer 2 speed increased from +0.12 to +0.2, hit success decreased from +1.5 to -0.35, detectability increased from +1.5 to +2.5
  • Banzai (AI troops) Layer 2 speed increased from +0.15 to +0.225, hit success decreased from +1.5 to -0.25, detectability increased from +1.5 to +2.5

New Content:

  • translations: Russian language added
  • ANM2 'Stinger' Light MG (rare) added
  • Type 98 'MG-15' Light MG (rare) added
  • M1928 Thompson w/ Large 100-round Drum (variant) added
  • M2 Carbine w/ Bayonet (variant) added

Weapon Balance:
  • 5-Inch Gun projectile no longer affected by gravity
  • Small Wrench repair amount increased from 1.0 to 1.5
  • Large Wrench repair amount increased from 1.5 to 2.0
  • Morphine weight reduced from 2 to 1, max carry increased from 2 to 4 depending on rank, price increased from 5 to 10
  • M1 Garand Field-Modified Launcher price increased from 50 RP to 175 RP, radius increased from 3.5 to 4.5, and damage increased from 1.5 to 2.0
  • M12 Trench Gun single reload reduced from 0.82s to 0.7s
  • M1928 Thompson reload time increased from 1.80s to 2.0s (new animation)
  • M1A1 Thompson reload time reduced from 1.80s to 1.34s (new animation), kill probabiliy increased from 0.6 to 0.65, kill decay start time decreased from 0.23 to 0.22
  • M1918A2 Bar crouching accuracy increased from 0.68 to 0.75
  • Type 11 recoil reduced from 0.182 to 0.165
  • M1 Garand + bayonet variant velocity increased from 120 to 125
  • M1903A3 kill decay start time increased from 0.2 to 0.5, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
  • Type 4 "Garand" recoil reduced from 0.3 to 0.28
  • Type 14 Nambu + engraved kill probability increased from 0.525 to 0.55
  • Type 38 Rifle + bayonet variant kill decay start time increased from 0.1 to 0.3, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
  • Type 96 LMG + bayonet variant kill decay start time increased from 0.35 to 0.4
  • Type 99 Rifle + bayonet variant kill decay start time increased from 0.2 to 0.4, sight range increased from 1.0 to 1.10, crouching and over wall accuracy increased from 0.915 to 0.925
  • Type 100/44 Bayonet price reduced from 50 to 20
  • M2 Flamethrower fuel capacity increased from 150 to 175
  • Type 93 Flamethrower fuel capacity increased from 125 to 150, jet fuel arc set the same as M2 Flamethrower
  • all sniper rifles view range increased from 1.7 to 1.725


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group