Here comes the shopping list for 1.50:
- maps: new assault map "Misty Heights" (map14) added in invasion/quick match - based on the overlordDefense DDay map
- maps: few tweaks here and there
- weapons: UTS-15 pump-action shotgun added as default shotgun for EOD soldiers
- weapons: rare automatic Jackhammer shotgun weapon added - low spread and high effective range
- weapons: SMAW rocket launcher added as briefcase unlockable - fast projectile and high zoom, higher damage range damage
- weapons: balancing out the AKS-74U and P90 basically to have a longer bullet decay frame. Overall slight nerf
- weapons: Pecheneg Bullpup balancing, overall buff
- weapons: AA-12 shotgun drum capacity increased from 12 to 20
- weapons: Javelin commonness reduced by 50%
- weapons: M202 Flash commonness doubled
- equipment: added another 5% speed penalty to riot shields, will now be 10% in total
- achievements: fixed missing achievement levels
- invasion: removed elite soldiers from player faction
- invasion: changing player faction to Brownpants in official invasion
- invasion: map rotation order changed
- invasion: disabling radio calls once the map is won to avoid unnecessary RP loss or teamkills from happening
- invasion: radar towers in the map "Iron Enclave" respawns only after 1 hour (instead of 3 minutes) once being destroyed. Also has less protectors assigned
- dominance: added the map "Misty Heights" (map14) in the map rotator
- dominance: lowered the price of most radio calls
- dominance: re-balanced the XP/RP rewards
- man_vs_world: removed the elites and EOD soldiers from the enemy factions
- vehicles: vehicle turrets can now aim without shooting - up, down or walk/crouch/prone/command modifier key make the turret point toward the crosshair
- vehices: adding vehicle speed control key so that the vehicle has the same speed as running soldiers - uses the walk key
- vehicles: Mortar tank has now the MG on the right side and has a small protection collision box
- online: NAT punch thru support
- online: possibility to kick players from menu on player hosted servers
- ui: number of online people shown in the menu
- misc: Shotgun types removed from elite soldiers resources, EOD soldiers get them instead
- misc: item ownership added - when a player gets killed, only himself can pick up the dropped items for 30 seconds (invisibe for others), then it becomes neutral
- misc: vehicle drops on soldiers won't make them drop their equipment anymore
- misc: prevent ctrl key controls for character when in inventory view
- misc: mounted weapons respawn time raised by 15s - affects only weapons loaded with the map
- misc: added winter model+textures for the black ops vest
- misc: rocket launchers have their own projectile models
- misc: Vest Type-II soldier models for Greenbelts and Graycollars are now more distinctive
- misc: Vest Type-III has now a proper custom hud
- misc: some mapview/inventory textures have been reworked
- misc: terrain/vehicles friction tweaked - except more slidings again
- misc: cleaned the animation file from obsolete animations that aren't in use anymore
- misc: casual difficulty tweaked to less steamrolly
- misc: cleaned up noise in font
- misc: tweaked various sound volumes
- fix: spawning dead on a map won't make you drop your equipment anymore
- fix: tank wasn't spawning a tank if the tank is not listed as a resource for the faction; still the tank call was callable and reduced RP
- fix: item duplication exploit in simulated regions
- fix: armory interaction with defined soldier group in online
- fix: AA emplacement mapview marker now visible when spotted
- fix: kill combo reward bug fixed
- fix: visual bug with radio call availability meter when calls change
- fix: character refused to shoot with LMB tap when aiming off motion direction while stopping
- fix: fixed empty slots in inventory UI from several single item transfers
Thank you to DarkyPwnz and warbrand2 for their contribution!