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 Post subject: Beta 0.582 is out!
PostPosted: Tue Jan 31, 2012 5:54 pm 
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Beta 0.582 is a crash case fix release more than anything else, and a very important one at that!

Here's the change log for beta 0.582:
- added floating point precision control calls -- some PCs/OSs use different values by default, causing differences while loading the maps and crashing -- now fixed
- fixed a crash happening on area capture on client(s) in online multiplayer, when a client or server had initially launched the game in different map than the other -- area ids thus could became off-sync due to non-existent area id reset while changing maps
- fixed a server crash with a joining client with version mismatch
- fixed another bug with AI starting to dance around a block boundary due to previously being steering in a block with walls
- change map -menu now detects the current map, and dims it, so you won't change to current map again by accident
- added ambient water sound, and a splash sound when starting to swim


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 Post subject: Re: Beta 0.582 is out!
PostPosted: Wed Feb 01, 2012 9:28 pm 
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Joined: Wed Jan 18, 2012 3:19 am
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Location: The States
The "lie down" animation seems to make the character break his leg.

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 Post subject: Re: Beta 0.582 is out!
PostPosted: Thu Feb 02, 2012 10:23 am 
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ComJak wrote:
The "lie down" animation seems to make the character break his leg.


That's one of those things that's been there since the going prone feature was introduced. I will concentrate on fixing these minor things later when I'm done with several major ones.


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 Post subject: Re: Beta 0.582 is out!
PostPosted: Thu Feb 02, 2012 4:12 pm 
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Oh, whoops. Must never have noticed it before :P

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 Post subject: Re: Beta 0.582 is out!
PostPosted: Thu Feb 02, 2012 9:16 pm 
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It might also be that it doesn't look like that when pointing to all directions or with all distances from the camera. I know that there's at least something wrong regarding the bones as well as rotating the weapons since sometimes the weapon (with M240 it's clearly visible) is being carried and shot kinda sideways.


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 Post subject: Re: Beta 0.582 is out!
PostPosted: Mon Feb 20, 2012 1:46 am 
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Are you going to add in the ability to move while prone? I noticed there were parts on map2 in which there was no cover besides trees and they were hard to get through without the ability to get low and dig in.


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 Post subject: Re: Beta 0.582 is out!
PostPosted: Mon Feb 20, 2012 8:10 pm 
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Legit Aces wrote:
Are you going to add in the ability to move while prone? I noticed there were parts on map2 in which there was no cover besides trees and they were hard to get through without the ability to get low and dig in.


Yeah, moving while prone will be implemented. Hope I can get to it in beta 0.60


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 Post subject: Re: Beta 0.582 is out!
PostPosted: Mon Feb 20, 2012 8:48 pm 
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pasik wrote:
Legit Aces wrote:
Are you going to add in the ability to move while prone? I noticed there were parts on map2 in which there was no cover besides trees and they were hard to get through without the ability to get low and dig in.


Yeah, moving while prone will be implemented. Hope I can get to it in beta 0.60


OMG, we will? Thank the gods, I will be waiting for the day man. It'll make the Machine gun a more viable weapon, and less restricted in it's capabilities.


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 Post subject: Re: Beta 0.582 is out!
PostPosted: Tue Feb 21, 2012 8:25 am 
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Blade Vampire wrote:
OMG, we will? Thank the gods


you may just call him pasik ;)


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