Here's the change log for 1.45!
- weapons: M240 replaced with M60 in the "Man vs. World" campaign. Rambo intimidated us so we had to...
- weapons: added Claymores to dominance pvp mode
- weapons: Humvee GL range lowered from 1.3 to 1.0 and rate of fire decreased by 20%
- weapons: XM-25 projectile blast radius lowered by 15%
- weapons: HK MK23 SOCOM burst stealth pistol added as a laptop unlockable
- weapons: Honey Badger suppressed burst SMG added - only available from "gift boxes" in invasion/campaign
- weapons: M60 MG with Rambo-style hipfire added - only available from "gift boxes" in invasion/campaign
- weapons: overall buff of the stock machine pistols
- weapons: added retrigger time after the burst shots of the FAMAS and L85A2
- weapons: Deployable GL rate of fire increased by 25%
- vehicles: Mortar tank added
- vehicles: very fast Quad vehicle added
- vehicles: supply Quad added - fast armory vehicle with restricted armory
- vehicles: terrain friction/drag offset parameters added for most wheeled vehicles
- valuables: laptop item added - unlocks custom stealth weapons
- valuables: "gift boxes" added - sell them for a surprise!
- items: black ops stealth armor added as a laptop unlockable - has a night detectability bonus
- items: vests Type III now have a 8% speed penalty
- maps: several fixes here and there
- balance: Vigil Island and Iron Enclave map difficulty in coop lowered (especially with a high amount of players)
- campaign: repair wrench now also added in the campaign as a Supply Quad resource
- campaign: renaming "less hard" difficulty to "casual"
- fix: custom costume not showing in winter maps fixed
- fix: patrol ship's physics now less affected by low water levels
- fix: fixed some alt-tab loading screen crashes
- fix: fixed Russian & Chinese language UTF8 crashes
- modding: added last_burst_retrigger_time for hand weapons with burst shots
- modding: added night_detectability parameter for carry items
- modding: added y_offset_parameter1 and 2 for scene.xml camera settings
- modding: added friction_offset as vehicle physics offset parameter
- modding: added drag_offset as vehicle physics offset parameter
thanks to ThinkTank, warbrand2 and tremozl for their contributions and ideas.