Here's the change log for 1.4!
- vehicles: grenade launcher Humvee added - replaced the radio call Humvee. Map specific Humvee will remain with a MG
- vehicles: patrol ship health reduced by 35%
- weapons: deployable grenade launcher added - unlocking item in the campaign/invasion
- weapons: Pecheneg Bullup machinegun rare weapon added
- weapons: TOW rebalanced - more damage (single shots any APC), slower projectile speed, 20% longer reload time
- weapons: Milkor MGL commonness doubled
- weapons: Model 29 Revolver renamed to 44 Magnum, doubled the damage and reload animation speed increased by 20%
- equipment: wrench added to invasion
- maps: new 3-faction map "Iron Enclave" added to quick match and the invasion map rotator
- maps: minor fixes here and there
- invasion: player faction switched to Graycollars
- dominance: Iron Enclave added to the map rotator
- animations: weapon changing animation speed increased by 20% and for one-handed weapons by 33%
- misc: UV mapping of the Trox-80 tank fixed
- campaign: new "Man vs. World" purely single player campaign added. You start as a single soldier and have to capture all bases of a map to progress to the next stage. Permadeath with 2 difficulty levels.
- campaign: once a campaign completes, it's possible restart it with new settings while keeping the character progression and items
- campaign: Final mission I now has markers in the mapview to locate the objectives
- campaign: Final mission II initial enemy rush time (phase 1) reduced by 50%
- modding: added "draggable" parameter for wearable carry items
- modding: added "backpack_weight_capacity" parameter (value as an offset)
- fix: added ai_handles_avoid_regions parameter for platforms (default value = 0) to make avoid regions work for platforms
- fix: wall/fence elements with penetrability on a platform don't allow bullets to be created when too close to the wall
- fix: auto-shooting when entering a vehicle weapon slot fixed
- fix: defensive structures entering non-simulated blocks are now occupied instantly
- gameplay: fixed a bug with over vehicle shooting allowing prone only weapons to shoot in opposite direction as well
- gameplay: fixed a bug with stabbing an enemy near vehicle being neglected
- gameplay: fixed a bug with shooting over walkable object sides
- gameplay: fixed a bug with stabbing when on certain walkable meshes
- gameplay: made it easier to shoot over low vehicles on uneven ground
- menu: added translation support for campaign description and custom campaign menu ui controls
- menu: added support for custom choice buttons in campaign menu