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 Post subject: 1.4 update
PostPosted: Wed Nov 16, 2016 8:45 am 
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here's the change log for 1.4!

  • vehicles: grenade launcher Humvee added - replaced the radio call Humvee. Map specific Humvee will remain with a MG
  • vehicles: patrol ship health reduced by 35%
  • weapons: deployable grenade launcher added - unlocking item in the campaign/invasion
  • weapons: Pecheneg Bullup machinegun rare weapon added
  • weapons: TOW rebalanced - more damage (single shots any APC), slower projectile speed, 20% longer reload time
  • weapons: Milkor MGL commonness doubled
  • weapons: Model 29 Revolver renamed to 44 Magnum, doubled the damage and reload animation speed increased by 20%
  • equipment: wrench added to invasion
  • maps: new 3-faction map "Iron Enclave" added to quick match and the invasion map rotator
  • maps: minor fixes here and there
  • invasion: player faction switched to Graycollars
  • dominance: Iron Enclave added to the map rotator
  • animations: weapon changing animation speed increased by 20% and for one-handed weapons by 33%
  • misc: UV mapping of the Trox-80 tank fixed
  • campaign: new "Man vs. World" purely single player campaign added. You start as a single soldier and have to capture all bases of a map to progress to the next stage. Permadeath with 2 difficulty levels.
  • campaign: once a campaign completes, it's possible restart it with new settings while keeping the character progression and items
  • campaign: Final mission I now has markers in the mapview to locate the objectives
  • campaign: Final mission II initial enemy rush time (phase 1) reduced by 50%
  • modding: added "draggable" parameter for wearable carry items
  • modding: added "backpack_weight_capacity" parameter (value as an offset)
  • fix: added ai_handles_avoid_regions parameter for platforms (default value = 0) to make avoid regions work for platforms
  • fix: wall/fence elements with penetrability on a platform don't allow bullets to be created when too close to the wall
  • fix: auto-shooting when entering a vehicle weapon slot fixed
  • fix: defensive structures entering non-simulated blocks are now occupied instantly
  • gameplay: fixed a bug with over vehicle shooting allowing prone only weapons to shoot in opposite direction as well
  • gameplay: fixed a bug with stabbing an enemy near vehicle being neglected
  • gameplay: fixed a bug with shooting over walkable object sides
  • gameplay: fixed a bug with stabbing when on certain walkable meshes
  • gameplay: made it easier to shoot over low vehicles on uneven ground
  • menu: added translation support for campaign description and custom campaign menu ui controls
  • menu: added support for custom choice buttons in campaign menu

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