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RUNNING WITH RIFLES Multiplayer

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 Post subject: 1.35 released
PostPosted: Sat Sep 10, 2016 12:40 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
  • campaign: fixed spawn dead issue after winning Vigil Island map and coming back again at a later stage
  • maps: minor fixes here and there
  • modding: added faction awareness also for blast result, e.g. faction_compare="any" (default) or "equal" or "not_equal"
  • modding: added character class parameter "can_use_inventory"
  • modding: added character class parameter "can_use_vehicles"
  • modding: externalized character class parameter "wounded_auto_death_time"
  • modding: added character class parameter "reaction_time_after_choosing_target"
  • AI: added a short reaction time delay for the AI combat in vanilla, slightly helps when popping up around e.g. a building corner
  • dominance: suicide time (by holding stab key) raised from 3 seconds (vanilla) to 6 seconds to avoid punishment dodge abusing
  • fov: fixed online synchronization equipping a weapon out of fov
  • characters: fixed standing behing a deployed cover not facing the right direction after being crouched first


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