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1.30 released! http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=2965 |
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Author: | JackMayol [ Wed May 11, 2016 11:04 am ] |
Post subject: | 1.30 released! |
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Author: | nicolò [ Wed May 11, 2016 11:59 am ] |
Post subject: | Re: 1.30 (about to be) released |
WONDERFUL :O finally also italian what is milkor mgl? like m79? there are difference for players with angelscript? when will be released, when, WHEN? ![]() i want it, gimme this update now ![]() nice we are greens now. muuurica https://www.youtube.com/watch?v=nfK9UPEQavo |
Author: | The Soldier [ Wed May 11, 2016 2:13 pm ] |
Post subject: | Re: 1.30 (about to be) released |
nicolò wrote: what is milkor mgl? like m79? Think of the MGL Flasher, except it goes *boom* instead of *flash*. ![]() nicolò wrote: there are difference for players with angelscript? Not much for the player directly, no difference. |
Author: | Street Veteran [ Wed May 11, 2016 2:30 pm ] |
Post subject: | Re: 1.30 (about to be) released |
Promising |
Author: | ~The Venator~ [ Wed May 11, 2016 2:50 pm ] |
Post subject: | Re: 1.30 (about to be) released |
Sweet, I can't wait to get my hands on a M202 FLASH heh heh heh... Also hooray for custom death sounds and workshop! Finally we'll have some more modded servers. |
Author: | KetchupWarthog [ Thu May 12, 2016 12:59 am ] |
Post subject: | Re: 1.30 released! |
Teamkill for rares is finally over! Just tested with my friend online, works as intended. Thanks for the work devs ![]() RIP AI rare-farming though ![]() ![]() ![]() |
Author: | ~The Venator~ [ Thu May 12, 2016 2:09 am ] |
Post subject: | Re: 1.30 released! |
Also I was experimenting with the default.character file system and was wondering if you could actually have a unique character file for like a vest similar to how models are assigned to it(so basically your player can have different death sounds unlike the rest of the default soldiers). In a mod I added for example these lines for a vest: <character filename="default_unique.character"><requirement class="carry_item" slot="1" key="some_vest.carry_item"/></character> <character filename="default_unique.character"><requirement class="carry_item" slot="1" key="vest1_2"/></character> It didn't crash the game so I'm assuming it works... have yet to actually try killing myself several times to see if it plays a different sound. |
Author: | sivistojko [ Fri May 13, 2016 2:47 am ] |
Post subject: | Re: 1.30 released! |
Awesome! How about "teleporting", was that fixed? |
Author: | maxong3 [ Fri May 13, 2016 3:59 am ] |
Post subject: | Re: 1.30 released! |
I keep getting a log erro does anybody know how to fix it? |
Author: | The Soldier [ Fri May 13, 2016 5:27 am ] |
Post subject: | Re: 1.30 released! |
maxong3 wrote: I keep getting a log erro does anybody know how to fix it? Have you run the configuration? Start Running with Rifles from Steam and choose the second option. |
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