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 Post subject: 1.30 released!
PostPosted: Wed May 11, 2016 11:04 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
  • translation: Italian - credits to Fabio Maina! ( https://www.youtube.com/user/UrbanPuzzola136 )
  • translation: Chinese - credits to Candymew, c16gxy, MapleHouse, BillowRock and 牛奶竟然没我纯!
  • weapons: MGL Flasher - longer drum reload time
  • weapons: Pepperdust - overall buff
  • weapons: Milkor MGL - very rare weapon added
  • weapons: M202 Flash - very rare weapon added
  • weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
  • maps: Several map fixes
  • items: lowered the price for respawn flare from 300 to 150 RP
  • items: camouflage suit - detectability modifier reduced from 25% to 20%
  • vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
  • general: all scripts ported to Angelscript
  • general: added campaign selection screen
  • misc: woman Greenbelts elite soldier model added
  • misc: woman elite soldiers have now custom die sound effects
  • misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
  • misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
  • ai: fixed a bug preventing stab usage sometimes
  • online: subscription handling for Steam Workshop items when joining a server with Workshop items
  • online: teamkill does not drop victim's items anymore
  • online: translations work more consistently on servers now
  • online: the player faction in official invasion servers switches from Brownpants to Greenbelts
  • modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game


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PostPosted: Wed May 11, 2016 11:59 am 
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Joined: Fri Oct 30, 2015 12:53 am
Posts: 151
Location: Italy
WONDERFUL :O

finally also italian

what is milkor mgl? like m79?

there are difference for players with angelscript?

when will be released, when, WHEN? :D

i want it, gimme this update now :P

nice we are greens now. muuurica https://www.youtube.com/watch?v=nfK9UPEQavo

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PostPosted: Wed May 11, 2016 2:13 pm 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
nicolò wrote:
what is milkor mgl? like m79?

Think of the MGL Flasher, except it goes *boom* instead of *flash*. ;)

nicolò wrote:
there are difference for players with angelscript?

Not much for the player directly, no difference.


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PostPosted: Wed May 11, 2016 2:30 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
Promising


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PostPosted: Wed May 11, 2016 2:50 pm 
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Joined: Mon Apr 06, 2015 12:08 am
Posts: 30
Sweet, I can't wait to get my hands on a M202 FLASH heh heh heh... Also hooray for custom death sounds and workshop! Finally we'll have some more modded servers.


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 Post subject: Re: 1.30 released!
PostPosted: Thu May 12, 2016 12:59 am 
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Joined: Wed Apr 15, 2015 7:06 am
Posts: 39
Location: Thailand
Teamkill for rares is finally over! Just tested with my friend online, works as intended. Thanks for the work devs :)

RIP AI rare-farming though :cry: :cry: :cry: (jk)


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 Post subject: Re: 1.30 released!
PostPosted: Thu May 12, 2016 2:09 am 
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Joined: Mon Apr 06, 2015 12:08 am
Posts: 30
Also I was experimenting with the default.character file system and was wondering if you could actually have a unique character file for like a vest similar to how models are assigned to it(so basically your player can have different death sounds unlike the rest of the default soldiers). In a mod I added for example these lines for a vest:

<character filename="default_unique.character"><requirement class="carry_item" slot="1" key="some_vest.carry_item"/></character>
<character filename="default_unique.character"><requirement class="carry_item" slot="1" key="vest1_2"/></character>

It didn't crash the game so I'm assuming it works... have yet to actually try killing myself several times to see if it plays a different sound.


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 Post subject: Re: 1.30 released!
PostPosted: Fri May 13, 2016 2:47 am 
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Joined: Wed Feb 17, 2016 1:12 am
Posts: 46
Awesome! How about "teleporting", was that fixed?


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 Post subject: Re: 1.30 released!
PostPosted: Fri May 13, 2016 3:59 am 
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Joined: Fri May 13, 2016 3:52 am
Posts: 1
I keep getting a log erro does anybody know how to fix it?


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 Post subject: Re: 1.30 released!
PostPosted: Fri May 13, 2016 5:27 am 
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Joined: Sat Oct 05, 2013 12:19 am
Posts: 635
maxong3 wrote:
I keep getting a log erro does anybody know how to fix it?

Have you run the configuration? Start Running with Rifles from Steam and choose the second option.


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