Just some more minor fixes and adjustments this time, nothing too fancy.
Beta version 0.57 change log: - fixed a crash with menu and empty text fields - tab-key is now neglected as text input - all numbers are now usable while chatting - auto key click repeater for text input usability - added a pavement texture for the dock and villa area - made the grenade auto-pickup radius bigger - spawn points near a base center become disabled if there are more enemies than friendlies in the base center, should make capturing bases more fair - when respawning, the weapon will be the same as before getting killed - arrow markers are now bigger and brighter, outlined with white - falling weapons now align to surface they land on, making the weapons easier to see - fixed the buggy deck at villa in map2, + other tiny changes in both maps - made map1 lighting slightly brighter - added some logging for online connection making to hunt down the seemingly random crashes with it
Still coming up in the next versions: - loading times to be optimized - GPU/CPU usage could use some optimization too - markers for team members - controls for isolines, occluded building contour lines - indicator for possibility to climb over a wall, use ladders and pick weapons - new texture details and props - water areas - client side prediction
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