RUNNING WITH RIFLES http://www.runningwithrifles.com/phpBB3/ |
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Running with rifles pre-alpha 0.11 has been released http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=28 |
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Author: | pasik [ Wed Jun 29, 2011 5:05 pm ] |
Post subject: | Running with rifles pre-alpha 0.11 has been released |
Pre-alpha 0.11 has been released indeed, get it here http://www.modulaatio.com/runningwithrifles/running_with_rifles_prealpha_0.11.zip! Here's the change log as requested, in no particular order: - AI attackers actually stay to defend a previously occupied base, if needed - fixed shooting through wall if crouching close to a wall - sandbag / trench wall height reduced, enabling better shooting over the wall - enabling climb over only with wall-like structures, trenches, sandbag walls, fences - soldier is no longer rewarded for killing fellow soldiers with grenades, rather there's a penalty - soldier is no longer rewarded for shooting corpses or throwing grenades at corpses - added the throw grenade -button in the readme ![]() - player respawn location check improved, should no more respawn in places with enemies - mouse sensitivity scale increased - reduced point gain for using grenades to kill enemies - player weapon mag is now full after respawn - crosshair center visual and obstruction marker for line of sight aid - reduced fog slightly - reduced AI initial rank scale - reduced AI willingness to change team - reduced max distance to throw grenade - reduced grenade kill range - moving uphill is now slightly slower - corpses behave better now, less jumping around - improved going alert when a grenade is thrown - smoothened the heightmap a little bit, should reduce bumpiness that also obstructs bullets for no purpose - config: changed how antialias is handled, makes use of graphics card capabilities now - added fallback techniques for graphics cards without vertex programs, not tested - fixed map view block aspect ratio - map view coloring changed slightly - team member following improved; members in front don't run straight up to the leader if leader is anyway coming their way - base definitions un-hardcoded; map modding basically now possible by modifying objects.svg, terrain5_*.png and worldcolor.png.. - AI trench steering improved, still some issues there - double step sound is now heard when soldier touches ground after jumping - dead soldiers generated by not-nearby block battles are now cleaned up -- should fix "character pool size" errors - game saving no longer stores dead soldiers - UPDATE: Center trench -base added |
Author: | Rendered [ Wed Jun 29, 2011 5:13 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Yes! I've been anticipating this FOREVER! Awesome changes! Edit: " - config: changed how antialias is handled, makes us of graphics card capabilities now - added fallback techniques for graphics cards without vertex programs, not tested " I can confirm that the terrain now DOES show on my game. Thanks! ![]() Also, the soldiers aren't grainy anymore :3 (Confused? I'm coconutsalesEO, the one who sent you the Youtube message about the antialiasing bug, and terrain bug, and grainy soldiers. ![]() |
Author: | Nanamil [ Wed Jun 29, 2011 6:54 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Nice, gonna test it. |
Author: | ChloChlo [ Wed Jun 29, 2011 7:00 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Wonderful. I love it. <3 Now just to wait for online and we can get some party stuff rollin'! |
Author: | pasik [ Wed Jun 29, 2011 7:04 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Rendered wrote: Yes! I've been anticipating this FOREVER! Awesome changes! Edit: " - config: changed how antialias is handled, makes us of graphics card capabilities now - added fallback techniques for graphics cards without vertex programs, not tested " I can confirm that the terrain now DOES show on my game. Thanks! ![]() Also, the soldiers aren't grainy anymore :3 (Confused? I'm coconutsalesEO, the one who sent you the Youtube message about the antialiasing bug, and terrain bug, and grainy soldiers. ![]() Got it! The next thing I was going to do was to mail you to try it, good thing it works. ![]() |
Author: | Blink [ Wed Jun 29, 2011 7:19 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
- reduced fog slightly Noooo, not the fog! I barely knew em... But all in all, excellent changes, especially reducing the grenade kill range. I can't count how many times I thought I was safe, only to be proven wrong... |
Author: | reinu [ Wed Jun 29, 2011 7:44 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
Wtf now the game doesn't start =/ it just pop up a black window and then close after a few secs |
Author: | Rendered [ Wed Jun 29, 2011 7:48 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
reinu wrote: Wtf now the game doesn't start =/ it just pop up a black window and then close after a few secs Is it still on Fullscreen? Open u the Game config launcher and set Fullscreen to 'No' |
Author: | SJCRPV [ Wed Jun 29, 2011 8:44 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
It works nice, I like the new things that were implemented, however I've stumbled upon something, when I press TAB, the minimap show some numbers in squares. I understood that they tell how many soldiers are in each square (number on the left for goodies and on the right for baddies) but is there a way to remover that? ![]() Same thing doesn't happen on another computer with windows vista ![]() |
Author: | Rendered [ Wed Jun 29, 2011 8:47 pm ] |
Post subject: | Re: Running with rifles pre-alpha 0.11 has been released |
SJCRPV wrote: It works nice, I like the new things that were implemented, however I've stumbled upon something, when I press TAB, the minimap show some numbers in squares. I understood that they tell how many soldiers are in each square (number on the left for goodies and on the right for baddies) but is there a way to remover that? ![]() Same thing doesn't happen on another computer with windows vista ![]() He fixed that. Redownload it. ![]() |
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