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RUNNING WITH RIFLES Multiplayer

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PostPosted: Wed Jun 29, 2011 5:05 pm 
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Pre-alpha 0.11 has been released indeed, get it here http://www.modulaatio.com/runningwithrifles/running_with_rifles_prealpha_0.11.zip!

Here's the change log as requested, in no particular order:
- AI attackers actually stay to defend a previously occupied base, if needed
- fixed shooting through wall if crouching close to a wall
- sandbag / trench wall height reduced, enabling better shooting over the wall
- enabling climb over only with wall-like structures, trenches, sandbag walls, fences
- soldier is no longer rewarded for killing fellow soldiers with grenades, rather there's a penalty
- soldier is no longer rewarded for shooting corpses or throwing grenades at corpses
- added the throw grenade -button in the readme :)
- player respawn location check improved, should no more respawn in places with enemies
- mouse sensitivity scale increased
- reduced point gain for using grenades to kill enemies
- player weapon mag is now full after respawn
- crosshair center visual and obstruction marker for line of sight aid
- reduced fog slightly
- reduced AI initial rank scale
- reduced AI willingness to change team
- reduced max distance to throw grenade
- reduced grenade kill range
- moving uphill is now slightly slower
- corpses behave better now, less jumping around
- improved going alert when a grenade is thrown
- smoothened the heightmap a little bit, should reduce bumpiness that also obstructs bullets for no purpose
- config: changed how antialias is handled, makes use of graphics card capabilities now
- added fallback techniques for graphics cards without vertex programs, not tested
- fixed map view block aspect ratio
- map view coloring changed slightly
- team member following improved; members in front don't run straight up to the leader if leader is anyway coming their way
- base definitions un-hardcoded; map modding basically now possible by modifying objects.svg, terrain5_*.png and worldcolor.png..
- AI trench steering improved, still some issues there
- double step sound is now heard when soldier touches ground after jumping
- dead soldiers generated by not-nearby block battles are now cleaned up -- should fix "character pool size" errors
- game saving no longer stores dead soldiers
- UPDATE: Center trench -base added


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PostPosted: Wed Jun 29, 2011 5:13 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
Yes! I've been anticipating this FOREVER!

Awesome changes!

Edit:

" - config: changed how antialias is handled, makes us of graphics card capabilities now
- added fallback techniques for graphics cards without vertex programs, not tested "

I can confirm that the terrain now DOES show on my game. Thanks! :D

Also, the soldiers aren't grainy anymore :3

(Confused? I'm coconutsalesEO, the one who sent you the Youtube message about the antialiasing bug, and terrain bug, and grainy soldiers. :P)

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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Proud to be a RwR forum moderator!


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PostPosted: Wed Jun 29, 2011 6:54 pm 
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Joined: Mon Jun 27, 2011 7:30 pm
Posts: 17
Location: France
Nice, gonna test it.


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PostPosted: Wed Jun 29, 2011 7:00 pm 
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Joined: Tue Jun 28, 2011 11:12 am
Posts: 137
Wonderful. I love it. <3

Now just to wait for online and we can get some party stuff rollin'!

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PostPosted: Wed Jun 29, 2011 7:04 pm 
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Rendered wrote:
Yes! I've been anticipating this FOREVER!

Awesome changes!

Edit:

" - config: changed how antialias is handled, makes us of graphics card capabilities now
- added fallback techniques for graphics cards without vertex programs, not tested "

I can confirm that the terrain now DOES show on my game. Thanks! :D

Also, the soldiers aren't grainy anymore :3

(Confused? I'm coconutsalesEO, the one who sent you the Youtube message about the antialiasing bug, and terrain bug, and grainy soldiers. :P)


Got it! The next thing I was going to do was to mail you to try it, good thing it works. :) It's not like what you've seen on the videos, but it's better than what it used to be for you.


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PostPosted: Wed Jun 29, 2011 7:19 pm 
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Joined: Tue Jun 28, 2011 6:03 am
Posts: 51
- reduced fog slightly

Noooo, not the fog! I barely knew em...

But all in all, excellent changes, especially reducing the grenade kill range. I can't count how many times I thought I was safe, only to be proven wrong...

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PostPosted: Wed Jun 29, 2011 7:44 pm 
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Joined: Wed Jun 29, 2011 7:43 pm
Posts: 2
Wtf now the game doesn't start =/ it just pop up a black window and then close after a few secs


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PostPosted: Wed Jun 29, 2011 7:48 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
reinu wrote:
Wtf now the game doesn't start =/ it just pop up a black window and then close after a few secs


Is it still on Fullscreen? Open u the Game config launcher and set Fullscreen to 'No'

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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PostPosted: Wed Jun 29, 2011 8:44 pm 
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Joined: Mon Jun 27, 2011 8:42 pm
Posts: 63
Location: Portugal
It works nice, I like the new things that were implemented, however I've stumbled upon something, when I press TAB, the minimap show some numbers in squares. I understood that they tell how many soldiers are in each square (number on the left for goodies and on the right for baddies) but is there a way to remover that? :)
Same thing doesn't happen on another computer with windows vista :o

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PostPosted: Wed Jun 29, 2011 8:47 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
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Location: Somewhere among the fog, watching you kill the AI.
SJCRPV wrote:
It works nice, I like the new things that were implemented, however I've stumbled upon something, when I press TAB, the minimap show some numbers in squares. I understood that they tell how many soldiers are in each square (number on the left for goodies and on the right for baddies) but is there a way to remover that? :)
Same thing doesn't happen on another computer with windows vista :o


He fixed that. Redownload it. :)

_________________
JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
Image
Proud to be a RwR forum moderator!


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