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PostPosted: Thu Jun 30, 2011 3:45 pm 
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I would if I had 3dsMax. It's just a guess, seeing as it's the best 3d modeling program around.

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PostPosted: Thu Jun 30, 2011 3:51 pm 
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ChloChlo wrote:
I would if I had 3dsMax. It's just a guess, seeing as it's the best 3d modeling program around.


Well, I went through the 'Licenses' folder, there is a 3D Program called 'Ogre' and a license for it.

And through the license, it seems like it's free. Maybe try that?

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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PostPosted: Thu Jun 30, 2011 4:11 pm 
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Guys, the model xml files are generated from my own voxel modeling tool. Some beautiful day, I might actually make it a usable tool for anyone to play around, meanwhile, you'd have to pull off some conversion between the xml content and a modeling tool of your choice.

The tank xml is nothing special, it's a minitank that I had a laugh with when I had those pop out from the crates when crates break. You can try it too: copy tank1.xml over crate_debris_1.xml. You can actually make soldier dolls pop out from crates as well.. :)


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PostPosted: Thu Jun 30, 2011 4:19 pm 
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pasik wrote:
Guys, the model xml files are generated from my own voxel modeling tool. Some beautiful day, I might actually make it a usable tool for anyone to play around, meanwhile, you'd have to pull off some conversion between the xml content and a modeling tool of your choice.

The tank xml is nothing special, it's a minitank that I had a laugh with when I had those pop out from the crates when crates break. You can try it too: copy tank1.xml over crate_debris_1.xml. You can actually make soldier dolls pop out from crates as well.. :)


Oh, there will be a day when you'll put a nuke.xml there and we'll like.. put it so it pops out of the crate.

And then we'll like..
Nuke the whole map.
=D

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PostPosted: Thu Jun 30, 2011 4:40 pm 
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pasik wrote:
Guys, the model xml files are generated from my own voxel modeling tool. Some beautiful day, I might actually make it a usable tool for anyone to play around, meanwhile, you'd have to pull off some conversion between the xml content and a modeling tool of your choice.

The tank xml is nothing special, it's a minitank that I had a laugh with when I had those pop out from the crates when crates break. You can try it too: copy tank1.xml over crate_debris_1.xml. You can actually make soldier dolls pop out from crates as well.. :)


I made a video about soldiers popping from crates. xD

That is one amazing feature! :D

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JackMayol wrote:
As you may not know yet, your soldier is in a block which is active, everything is rendered.
Everything is MEEE! viewtopic.php?f=6&t=1132&p=6592#p6570
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Proud to be a RwR forum moderator!


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PostPosted: Fri Jul 01, 2011 4:05 pm 
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when i run the .bat file the command line comes up but it doesnt start the game i tried changing the fullscreen value to 0 but no luck what do i do ?


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PostPosted: Fri Jul 01, 2011 4:33 pm 
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tht_irish_guy wrote:
when i run the .bat file the command line comes up but it doesnt start the game i tried changing the fullscreen value to 0 but no luck what do i do ?


Make a new topic here.

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PostPosted: Tue Jul 05, 2011 3:00 pm 
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This game has a lot of potential, I mean from the other games I've played!
This is top.


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PostPosted: Wed Jul 06, 2011 3:42 pm 
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How long until the next version?


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PostPosted: Wed Jul 06, 2011 9:49 pm 
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As long as it takes :)
Pasik hasn't said anything about the new version yet so we have no info on it, besides, he's in greece right now so let him have his vacations :D

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