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 Post subject: 1.21 released
PostPosted: Sat Oct 24, 2015 10:30 am 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
Changelog:

  • weapons: Claymore blast radius raised from 5m to 6m
  • fix: 8x paratroopers radio call had become borked by dropping only 2 paratroopers
  • fix: now possible to make a radio call while being wounded after being prone
  • fix: harmless script error at resource unlock handling
  • fix: EOD group soldiers now all spawning with EOD armor
  • fix: flares can't be used on the map Frozen Canyon anymore, throwing one will just throw the flare object which can be picked up again
  • fix: BTX APC body collision model offset as it was too low and could not cross railroads properly
  • fix: AI driven vehicles can now cross the railroads easily as the collision model of the railroads changed to deck type without collision walls so that the AI don't see it as an obstacle.
  • fix: issue where Desert Eagles couldn't always shoot while prone
  • fix: bullets shot for achievements now tracked properly
  • fix: stun projectile (e.g. from Pepperdust) don't destroy the first stage of a vest anymore
  • fix: few map fixes here and there
  • fix: exploit where it was possible to duplicate equipment fixed
  • fix: exploit where it was possible to skip the reloading animation fixed
  • misc: Darkcat tank is not enterable anymore by soldiers from the faction which isn't owning it
  • misc: XP/RP for destroying the Darkcat increased


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 Post subject: Re: 1.21 released
PostPosted: Wed Nov 04, 2015 7:19 pm 
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Joined: Sat Oct 17, 2015 7:20 am
Posts: 5
Sweet. Thanks for loading v1.21 for Linux up to Desura as well. :-)


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