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 Post subject: Beta 0.52
PostPosted: Fri Nov 25, 2011 5:21 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
The game just won't stop evolving; here's the change log for beta 0.52 :)

- fixed a launch bug with ATI X1200 graphics card, likely affecting all X??00-series cards
- added ladders, with AI capability to climb them too
- added tables and chairs
- added decks, heightened accessible areas with waist-height walls
- reimplemented shadows -- building/tree/etc selfshadowing using shaders, bigger shadow texture size used when shaders are present
- minor building texturing improvements
- building, tree leaf and bush visual performance optimizations
- improved map 2 details, tweaked map 1 tiny bit
- fixed a crash with game ending while playing online
- replaced terrain height-based shading with an isoline shader -- use keys 6 and 7 to change line intensity, 8 and 9 to change occurrence
- key control config now shows the actual key name instead of number
- changed default prone key to C
- changed map view colors
- reduced amount of bullet trails to gain some performance

Stuff coming up in next versions:
- ladder climbing animations
- access to roof tops
- map view optimization
- indicator for possibility to climb over wall or use ladders
- visible lines behind buildings on ground level


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 Post subject: Re: Beta 0.52
PostPosted: Fri Nov 25, 2011 10:25 pm 
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Joined: Mon Jun 27, 2011 7:30 pm
Posts: 17
Location: France
Looks awesome :D


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 Post subject: Re: Beta 0.52
PostPosted: Sat Nov 26, 2011 5:38 am 
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Joined: Tue Jun 28, 2011 11:07 pm
Posts: 35
I'm liking these isolines. The fading for flatter terrain does make the lines a bit disconnected in flatter areas though.

pasik wrote:
- visible lines behind buildings on ground level

Looking forward to this a lot. Something to help when shooting down a trench would be nice as well.


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 Post subject: Re: Beta 0.52
PostPosted: Sat Nov 26, 2011 2:29 pm 
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Joined: Mon Jun 27, 2011 11:32 pm
Posts: 374
Location: Somewhere among the fog, watching you kill the AI.
pasik wrote:
- key control config now shows the actual key name instead of number
'

YES! :D I had to use a key number chart the whole time. I'd say, though not the best fix/addition, its the most helpful indeed!

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 Post subject: Re: Beta 0.52
PostPosted: Sat Nov 26, 2011 5:44 pm 
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Joined: Wed Oct 19, 2011 9:10 pm
Posts: 28
I am having a bit problem with ladders.
1. How are you supposed to get up on ladders?
2. What if the ladder is on the other side of the building(ie. the side you can't see)?


Last edited by Vanishing on Tue Nov 29, 2011 12:09 am, edited 1 time in total.

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 Post subject: Re: Beta 0.52
PostPosted: Sat Nov 26, 2011 6:20 pm 
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Joined: Sat Oct 22, 2011 9:48 pm
Posts: 36
*sees update on main page*
*squeals in excitement*
*goes to download page*
*password blocked *
:cry:


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 Post subject: Re: Beta 0.52
PostPosted: Sun Nov 27, 2011 12:34 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Vanishing wrote:
I am having a bit problem with ladders.
1. How are you supposed to get up on ladders?
2. What is the ladder is on the other side of the building(ie. the side you can't see)?


Good point, I totally forgot to mention it. You press the climb button near the ladder, space by default, and the soldier hops on the ladder staying still. Then you steer through the wall to go up and outwards from the wall to go down.

So far I've tried to position the ladders so that they're mostly not behind buildings, so you can see them and access them easily. If at some point I need to start adding ladders behind buildings, they need to be rendered in some way as well.


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 Post subject: Re: Beta 0.52
PostPosted: Sun Nov 27, 2011 12:36 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Jonahdude wrote:
*sees update on main page*
*squeals in excitement*
*goes to download page*
*password blocked *
:cry:


I've unblocked your password, sent you a private message about it. It should work now!


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 Post subject: Re: Beta 0.52
PostPosted: Fri Dec 02, 2011 4:11 pm 
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Joined: Mon Oct 03, 2011 10:04 pm
Posts: 29
I don't like those isolines. I don't really get what they're useful for, please find another way to indicate elevation, isolines just destroy the aesthetics of the game, and they are pretty glitchy around fences etc. I mostly fade them out with the controls you provided (in the readme file).


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 Post subject: Re: Beta 0.52
PostPosted: Sun Dec 04, 2011 5:28 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
spillblood wrote:
I don't like those isolines. I don't really get what they're useful for, please find another way to indicate elevation, isolines just destroy the aesthetics of the game, and they are pretty glitchy around fences etc. I mostly fade them out with the controls you provided (in the readme file).


I'll add an option in the menu to set the isolines on/off.


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