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1.1 released http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=2365 |
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Author: | pasik [ Wed Jun 10, 2015 10:15 pm ] |
Post subject: | 1.1 released |
Changelog for RWR 1.1: general: DE/FR/ES translations added (launch the config tool to change the language) general: loading screen hints added weapons: fixed PSG-90 sniper rifle using the wrong visual model weapons: few weapon models reworked weapons: added secondary machine pistols (mini Uzi, Steyr TMP, AEK-919k) weapons: added microgun rare weapon items: added binoculars (will slightly increase the sight range) items: added a vest Type I, it has one less layer of damage, which means it can absorb 1 bullet, the next one will put you in wounded state. It has a bigger movement penalty and is in dominance only items: vest Type II has a slight movement decrease items: added camouflage suits (no protection but gives the AI harder time to detect the wearer) models: added 2 news miniboss (gray, brown) visual models gameplay: fixed a bug where you could shoot through walls while being prone gameplay: explosions now cause varying amounts of vest damage maps: fixes here and there dominance: Copehill down map (Final Map I) added in the dominance map rotator invasion: it's Greycollars time in Official Invasion! modding: online can now handle more than 128 animations Big thanks to warbrand2, The_Soldier, MasterBlaster, Thrillseeker and Testpilot14 for contributions! |
Author: | Ramsoos [ Thu Jun 11, 2015 9:31 pm ] |
Post subject: | Re: 1.1 released |
Are players able to modify the loading screen hints for mods? |
Author: | pasik [ Thu Jun 11, 2015 9:48 pm ] |
Post subject: | Re: 1.1 released |
Ramsoos wrote: Are players able to modify the loading screen hints for mods? Good question, and it might even work. An overlay might be able to have a file languages/en/intro.xml with the hints listed similar to media/packages/vanilla/languages/en/intro.xml. |
Author: | Ramsoos [ Thu Jun 11, 2015 10:11 pm ] |
Post subject: | Re: 1.1 released |
Quote: Good question, and it might even work. An overlay might be able to have a file languages/en/intro.xml with the hints listed similar to media/packages/vanilla/languages/en/intro.xml. I'll get to testing and report back in a bit. |
Author: | Ramsoos [ Fri Jun 12, 2015 2:16 am ] |
Post subject: | Re: 1.1 released |
This indeed works. To make custom loading hints for your mod, create a folder titled "languages," then in that make another folder called "en." Copy the intro.xml from the vanilla game, and drop it into the "en" folder. Then adjust the lines how ever you like. Thanks Pasik! |
Author: | DIO [ Fri Jun 12, 2015 3:22 am ] |
Post subject: | Re: 1.1 released |
First reviews:
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Author: | Street Veteran [ Fri Jun 12, 2015 3:52 am ] |
Post subject: | Re: 1.1 released |
-There was tank drop available on the "mosque map" even the AA was not destroyed. After AA got blown, another tank drop appeared. We had green tank and gray tank drops. Bug or planned? If planned, tank icons/names should be different to know which is which. |
Author: | pasik [ Fri Jun 12, 2015 7:27 am ] |
Post subject: | Re: 1.1 released |
Street Veteran wrote: -There was tank drop available on the "mosque map" even the AA was not destroyed. After AA got blown, another tank drop appeared. We had green tank and gray tank drops. Bug or planned? If planned, tank icons/names should be different to know which is which. A pretty good catch there, that must have been working incorrectly for quite a while now ![]() |
Author: | DIO [ Sat Jun 13, 2015 4:39 pm ] |
Post subject: | Re: 1.1 released |
I killed my first female miniboss and until she was dying, she cried with a male voice..... ![]() ![]() ![]() Also I would want to hear what the devs would say about my comment above. Especially regarding the problem with the spreading of the Gray over the gray territory. |
Author: | DIO [ Mon Jun 15, 2015 10:43 am ] |
Post subject: | Re: 1.1 released |
Wel, well, 10 men in a truck at 83% health, with undamaged vest and a single RPG rocket ![]() May I ask why you decide that this change will make the game more playable? Do you really tried it before implement and if yes, then how you didn't saw this obviously unrealistic difference?! The new motto for the game "If you want to survive as long as possible, then ignore the vests buying or covers usage, just NEVER DON'T DRIVE ANY VEHICLE CLOSE TO THE ENEMY" A lot of things were improved, but I think, I see this is not one of them..... |
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