Thrillseeker wrote:
Now, to my point : one change in particular seems to be... well, i don't want to say a mistake because You may have done it deliberately - but i feel it's a mistake nonetheless. I mean the 50% drop rate of course.
I've chatted about it with players and some say this is supposed to be a band-aid to stop people from killing friendly elites for guns. This will not work, in fact it has the opposite effect.
Here's the problem - now rare weapons are even more rare so there is even more incentive to kill friendly elites. Every chance at a rare gun is that much more precious.
Another issue is WE, the players, do not always drop our own rare weapon so even when playing with friends, they can't save it for us if we die. This also applies to respawning and going to the place to retrieve it Yourself.
That's not supposed to happen actually. While it's 50%, it should also ensure at least one item is dropped, e.g. if there's just one item of particular type, that will be dropped, if there are two, one item is dropped, if there are 3, item is guaranteed and there's 50% chance of dropping the second, etc.
This change has nothing to do with limiting rare weapons, it's a performance related change as most of the items bots and people carry are junk and if they drop everything in Invasion where there's soo many bots when player counts reach high, there are hundreds of useless items everywhere wasting on GPU cycles and increasing network traffic.
If weapons are now not always dropped, then it would seem to be a bug.
EDIT: there is actually that bug now, the handling is different for primary weapons than everything else. Thanks for bringing it up!