pasik wrote:
Not as far as I know. Has there been an equivalent number of players as to what you referencing with difficulty? I have a gut feeling Invasion is easier with lower amount of players as the enemy bot count doesn't become exaggerated much.
Maybe 8 or 10 players playing in the SAS Invasion, games were being completed within twenty-five minutes/half an hour.
Also, I did the US Invasion server, which I understand has different settings, last night and even one of the levels which can be quite time-consuming - Keepsake Bay - was breezed through in 29 minutes.
The new victory screen displays the time duration of the game. By collecting and analysing this data, one should get a pretty good idea of the global difficulty level of the game, as well as the relative difficulty of the maps in comparison with each other. If you could automatically collect the game duration data (and perhaps number of players), you'd have a statistically-guided means of tweaking and adjusting the difficulty level.
My opinion is that I would be in favour of increasing the difficulty of some levels by increasing the number of enemy bots. Here are my thoughts:
No change: Keepsake Bay, Fridge Valley, Power Junction, Vigil Island, Copehill Down
Could make it a little bit harder ("a drop"): Rattlesnake Crescent
Could make it a fair bit harder ("a teaspoon"): Moorland Trenches, Old Fort Creek, Bootleg Islands,
Could make it much harder still ("two table spoons"): Black Gold Estuary