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 Post subject: Beta 0.99.1 changelog
PostPosted: Sun Jan 11, 2015 2:58 pm 
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Here comes the changelog:

online: fixed a bug with throwing an impact grenade right after leaving a closed vehicle blasting instantly and harming the vehicle
online: fixed duplicated items on ground when disconnecting from server in an area becoming simulated after the player leaves
online: Invasion 1st final mission to feature less minibosses
online: Invasion completion based features disabled by default
online: KOTH maps added in Classic rotation
general: a shadow related crash happening for some potentially fixed
Windows: build linked with NVIDIA NVAPI to enable Optimus dual GPU systems to utilize the hiperf GPU
Mac: mouse input bug fixed
Mac: critical game <-> script comms issue fixed
usability: fixed a bug with key helpers not becoming cleaned up if character state changes to e.g. ladder climbing or entering vehicle
input: tweaked aiming at vehicles
maps: various 2nd final mission bugs fixed, AA made as optional target
maps: Vigil Island tweaked
maps: Old Fort Creek map view fixed
vehicles: texture changes
targets: AA emplacement map view icon added
calls: resources moved to their own folder
modding: resource configs can be also loaded from separate files now
modding: campaign/Invasion resource handling made to use files such as invasion_all_*.xml; should help with adapting a resource mod for campaign/Invasion
config: now offers framerate limiting via vsync intervals
config: uses vsync to limit framerate


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PostPosted: Sun Jan 11, 2015 4:28 pm 
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Joined: Sat Nov 29, 2014 10:52 pm
Posts: 21
Quote:
online: fixed a bug with throwing an impact grenade right after leaving a closed vehicle blasting instantly and harming the vehicle
online: fixed duplicated items on ground when disconnecting from server in an area becoming simulated after the player leaves
online: Invasion 1st final mission to feature less minibosses
online: Invasion completion based features disabled by default
online: KOTH maps added in Classic rotation


Hail Based Pasik


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PostPosted: Mon Jan 12, 2015 3:30 pm 
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Joined: Sun May 05, 2013 6:08 pm
Posts: 10
I just love when you post changelog line starting with "modding" :3


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PostPosted: Sun Jan 18, 2015 12:09 am 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
Uh oh, looks like I'm getting the "ghost item" bug again online. Such as using up sandbags from your inventory, still having one appear in your inventory after using them all. And if you try to shift it around in you inventory (from pack to 2ndary and back, or place it) it crashes out of the game. I have another crashdump log if you want it.

Otherwise, it's lookin good guys! Nice new touch up to the Green vehicles too. They were looking a little weak after the other vehicles updated. Had some good run-ins with the minibosses on the final map today with 35+ players, REAL fun! Keep up the good work.

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PostPosted: Sun Jan 18, 2015 7:05 am 
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Joined: Fri Sep 19, 2014 9:51 pm
Posts: 540
Location: Loca-what...?
Opt_0 wrote:
Uh oh, looks like I'm getting the "ghost item" bug again online. Such as using up sandbags from your inventory, still having one appear in your inventory after using them all. And if you try to shift it around in you inventory (from pack to 2ndary and back, or place it) it crashes out of the game.
Hey, Opt, this bug isn't a new. It was already mentioned a months ago here. ;)
This one as well as the C4 bugs are thr most irritating in the online gaming imo.

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