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Beta 0.99 changelog http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1964 |
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Author: | pasik [ Fri Dec 19, 2014 11:11 am ] |
Post subject: | Beta 0.99 changelog |
Beta 0.99 is now available in Steam, here's the change log: vehicles: faction specific jeeps, apcs and tanks added - huge special thanks to harrified for the two new tank models! vehicles: added vehicle parameter designated_squad_as_driver_only, defaults to 1 ai: basic support for designated combat vehicle protector; uses normal combat driving logic vs the fleeing logic maps: general fixes here and there maps: final mission 2 map added for campaign, not for online invasion sounds: promotion and achievement sounds added achievements: updated tracking to include new vehicles effects: tweaked how surface effect is saved/loaded in regards to loading screen alt-tabbing in fullscreen and default matches campaign: '-character with campaign savegames no longer fail campaign: if game is saved & quit after having lost a map, the match is now restarted when continuing campaign: final mission extraction marker tweaked input: being in vehicle without firing possibility no longer shows line of sight or aim helper, same for being weaponless input: mouse sensitivity range increased input: fixed not being able to shoot sometimes after dying with inventory open hud: items on ground are no longer inspected when in vehicle, water, not ground, or dead hotkeys: more hotkey slots added Steam: join game issue fixed Linux: changed a bit how the scripting component connects to RWR, making it more similar to Windows; should work better with closing itself if the game process ends abruptly modding: added xml command to set soldier objective and move target modding: character experience_blasts_multiplied to cause blast damage times blast results against characters modding: push value added for blasts, defaults to same as damage modding: added vehicle parameter allow_character_leave_request to deny pulling out soldiers from specific vehicles |
Author: | Testpilot14 [ Fri Dec 19, 2014 12:24 pm ] |
Post subject: | Re: Beta 0.99 changelog, to be released |
OH GOD, I'm extemely pumped. ![]() |
Author: | pasik [ Fri Dec 19, 2014 1:27 pm ] |
Post subject: | Re: Beta 0.99 changelog |
Alright, it's out! Let me know if anything seems wrong, plenty of changes again this time and especially the new addition of Mac support. |
Author: | Tadler [ Fri Dec 19, 2014 1:47 pm ] |
Post subject: | Re: Beta 0.99 changelog |
Thanks for the modding section ![]() |
Author: | Modest [ Fri Dec 19, 2014 5:30 pm ] |
Post subject: | Re: Beta 0.99 changelog |
Umm... Fun fact! I wanted to suggest Faction Specific Vehicles since... Umm... Since update in which we got proper Faction Specific Weapons! Never did that. Why? I thought - no way they will want to do such troublesome stuff! Hahahaha ![]() ![]() |
Author: | Testpilot14 [ Fri Dec 19, 2014 9:34 pm ] |
Post subject: | Re: Beta 0.99 changelog |
Modest wrote: Umm... Fun fact! I wanted to suggest Faction Specific Vehicles since... Umm... Since update in which we got proper Faction Specific Weapons! Never did that. Why? I thought - no way they will want to do such troublesome stuff! Hahahaha ![]() ![]() I do agree, that would be really cool. I do have a version of that idea in my mod. There are different suits u can wear and respawn with. |
Author: | pasik [ Fri Dec 19, 2014 9:42 pm ] |
Post subject: | Re: Beta 0.99 changelog |
Testpilot14 wrote: Modest wrote: Umm... Fun fact! I wanted to suggest Faction Specific Vehicles since... Umm... Since update in which we got proper Faction Specific Weapons! Never did that. Why? I thought - no way they will want to do such troublesome stuff! Hahahaha ![]() ![]() I do agree, that would be really cool. I do have a version of that idea in my mod. There are different suits u can wear and respawn with. That is pretty much how it is set up in the basic deathmatch mode, too. You've got a bunch of uniforms (Green, Grey, Brown, Rambo and Deer-man(?)) available in the armory for 0 RP price, they occupy the vest slot, and have no other effect but changing appearance. You don't drop it when killed, and you respawn with it. |
Author: | Modest [ Fri Dec 19, 2014 11:01 pm ] |
Post subject: | Re: Beta 0.99 changelog |
pasik wrote: That is pretty much how it is set up in the basic deathmatch mode, too. You've got a bunch of uniforms (Green, Grey, Brown, Rambo and Deer-man(?)) available in the armory for 0 RP price, they occupy the vest slot, and have no other effect but changing appearance. You don't drop it when killed, and you respawn with it. Yea! It would be cool to have those also on invasion. But it would be better to have not only Rambo but also Brown Elite and Grey Elite uniforms aviliable ^^ Maybe apart of Deer-man, which is simply silly. |
Author: | Street Veteran [ Mon Dec 22, 2014 8:25 pm ] |
Post subject: | Re: Beta 0.99 changelog |
What is this "F" floating on the screen? No idea how I made it happen but after 0.99 I see it sometimes. Opening inventory makes it disappear. ![]() |
Author: | pasik [ Mon Dec 22, 2014 9:47 pm ] |
Post subject: | Re: Beta 0.99 changelog |
Street Veteran wrote: What is this "F" floating on the screen? No idea how I made it happen but after 0.99 I see it sometimes. Opening inventory makes it disappear. I noticed one too: that time it seemed to happen by having items at the bottom of a ladder, then climbing up. I hadn't played with key helpers enabled in a long while. It's probably related to "hud: items on ground are no longer inspected when in vehicle, water, not ground, or dead". I'm guessing while it doesn't inspect the items in those states, it also doesn't clean up a possibly existing helper. |
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