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Beta 0.98.8 changelog http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1936 |
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Author: | pasik [ Thu Dec 04, 2014 11:41 am ] |
Post subject: | Beta 0.98.8 changelog |
Here's the change log for 0.98.8, released today: ai: vehicle navigation tweaks ai: no longer throws grenades at enemies in water ai: fixed preventing throwing grenades at skydiving enemies ai: entering a vehicle with a large squad with no slots for everyone, the guys to be left without seats do not hump the vehicle anymore while others are entering the vehicle ai: fixed some corner humping ai: potential fix for a medic bug, the one where an lmg medic decides to dive over the wounded instead of saving him items: TOW resource added items: items now collide more accurately with vehicle collision boxes items: increased space margin for deployment building minimodes: teddy hunt crate is automatically spotted for both factions when the crate spawns, making it visible in map minimodes: no more double countdown when a playlist comes to an end minimodes: substage logic now switches off when the substage ends, avoiding after match score notifications minimodes: team deathmatch scores now feature a scaling factor based on player count minimodes: initial Rattlesnake Crescent adaptation for minimodes invasion: completing the last map loops back to first with a countdown timer again campaign: enemy weapon delivery counts now live over map changes campaign: final map set to start at night time campaign: final battle extraction helicopter now attracts some AI near the extraction area online: fixed leaking backpack visual maps: Keepsake Bay ladder fixes maps: Moorland Trenches Suburbs spawn points had vanished, now back again maps: Vigil Island tweaks maps: loot crates placed here and there in most maps mapview: click to respawn -hint now shows only when respawn timer has expired spotting: friendly territory enemy vehicle spotting enabled controls: crosshair hit detection improved; objects (including walls) behind platforms no longer capture aim target when standing on platform characters: dropping or swapping a weapon now updates the underlying pose/animation weapons: deployed weapons offset AI sight origin a bit to see over obstacles vehicles: unified winter vehicle stuff, easier maintenance effects: improved surface effect performance effects: surface effect is now saved at alt-tab before the texture render target is lost, and loaded when returning to game UI: fixed some 4:3 video mode menu layout issues radio: changed using radio when in jamming conditions to something more sensible objects: added static_object specs, basically allows creating different sorts of destructible objects, like crates rewards: healing a wounded unit now gives a RP reward on top of the already existing XP reward HUD: Major and Lieutenant Colonel images exchanged audio: soundtrack now starts when reaching an extraction point in campaign, predicting loading screen audio: smoother soundtrack fading when game updates are not even audio: weapon shot sounds tweaked Steam: Join friend's game support added |
Author: | Opt_0 [ Thu Dec 04, 2014 1:14 pm ] |
Post subject: | Re: Beta 0.98.8 changelog |
Whoo Hoo! |
Author: | DIO [ Thu Dec 04, 2014 4:12 pm ] |
Post subject: | Re: Beta 0.98.8 changelog |
This update comes with really important and memorable changes. Excellent job you've done here, bravo! ![]() |
Author: | Opt_0 [ Thu Dec 25, 2014 2:22 pm ] |
Post subject: | Re: Beta 0.98.8 changelog |
pasik wrote: rewards: healing a wounded unit now gives a RP reward on top of the already existing XP reward This does not seem to be functioning. I have tried several times and I have yet to receive any additional RP reward. Hope it gets corrected. It'd be nice to see new players get more motivated to save others and to get in the habit of having a medkit on them. |
Author: | Street Veteran [ Thu Dec 25, 2014 3:16 pm ] |
Post subject: | Re: Beta 0.98.8 changelog |
I think the reward could be like 40RP or more. Usually healing is more difficult than picking box of fags from the ground... |
Author: | pasik [ Thu Dec 25, 2014 7:18 pm ] |
Post subject: | Re: Beta 0.98.8 changelog |
Opt_0 wrote: pasik wrote: rewards: healing a wounded unit now gives a RP reward on top of the already existing XP reward This does not seem to be functioning. I have tried several times and I have yet to receive any additional RP reward. Hope it gets corrected. It'd be nice to see new players get more motivated to save others and to get in the habit of having a medkit on them. There's a bug all right. The setting is there declared properly but the logic only handles the XP reward part for unwounding, based on some ages old system. Nice catch! |
Author: | Opt_0 [ Fri Dec 26, 2014 6:24 pm ] |
Post subject: | Re: Beta 0.98.8 changelog |
Thanks. |
Author: | Opt_0 [ Mon Jan 12, 2015 1:28 am ] |
Post subject: | Re: Beta 0.98.8 changelog |
Oh still no fix in the 0.99.1 version for the Medkit Rescue RP bonus? I'm starting to feel silly for telling new guys to always carry one for a quick rescue and RP bonus. |
Author: | pasik [ Mon Jan 12, 2015 9:17 am ] |
Post subject: | Re: Beta 0.98.8 changelog |
Opt_0 wrote: Oh still no fix in the 0.99.1 version for the Medkit Rescue RP bonus? I'm starting to feel silly for telling new guys to always carry one for a quick rescue and RP bonus. Well, that's strange. At least the code should be fine now, by looking at it - guess I'll have to do some actual testing and debugging next! ![]() |
Author: | pasik [ Mon Jan 12, 2015 9:55 am ] |
Post subject: | Re: Beta 0.98.8 changelog |
pasik wrote: Opt_0 wrote: Oh still no fix in the 0.99.1 version for the Medkit Rescue RP bonus? I'm starting to feel silly for telling new guys to always carry one for a quick rescue and RP bonus. Well, that's strange. At least the code should be fine now, by looking at it - guess I'll have to do some actual testing and debugging next! ![]() It works in single player at least. With 100% XP and RP rewards you get +60XP and +15RP. Can't see why it wouldn't work in multiplayer unless there are reward changes on the server. Also Invasion by default has 27% XP and 100% RP rewards. EDIT: works in multiplayer too. |
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