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 Post subject: Beta 0.98.6
PostPosted: Sat Oct 25, 2014 10:52 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Let's fix some stuff! Here's the change log:

menu: fixed leaky create account / login panel, doh
gameplay: overpacked speed modier decreased, and exposed
hud: koth timer display added, minimodes timers show too
minimodes: fixed double winner report
deathmatch: minor tweaks with itemsmaps: some minor fixes from issues from the unifying work done for 0.98.5
maps: spawnpoints increased in the map used for deathmatch, some other minor tweaks
maps: minor tweaks in Moorland Trenches for minimodes


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 Post subject: Re: Beta 0.98.6
PostPosted: Sat Oct 25, 2014 11:15 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
tomorrow evening at around 7-8pm UTC we'll make a minimodes run. Would be cool if some of you guys could join us. We never really tested it with more than 4 people so far.


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 4:36 am 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
Work, sorry.

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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 12:41 pm 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
Are you going to take down other servers so that people actually show up to minimodes, like you did for the last event? :P


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 1:35 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
halp wrote:
Are you going to take down other servers so that people actually show up to minimodes, like you did for the last event? :P


If not enough people, then eventually ;)


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 2:23 pm 
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Joined: Sat Oct 11, 2014 8:46 am
Posts: 331
So when this is in Finland time?


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 6:58 pm 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
Street, it's now :P. If you want to convert easily, just open up google and time "time in UTC".


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 7:27 pm 
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Joined: Tue Jan 03, 2012 9:58 am
Posts: 1662
Location: Western Europe
no, it's in bit more than 30 mins, the 7-8 was meaning that it will start either at 7 or 8pm UTC, my bad :D

anyway here the Steam link to the event:

http://steamcommunity.com/games/270150/ ... 6723083731


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 9:33 pm 
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Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
This was a lot of fun. Thanks for organizing!

Some comments:

1. All three games are fun if the teams are balanced. Teddy Hunt sucks if one team is clueless and just wanders around randomly trying to kill people while the other team is organized, though. In the other games, you can just kill people and help your team even if your team is clueless. In TH, you end up repeatedly fighting 3v1 or 4v1, and even if you win you'll get killed before you can score.

2. The armory vs. armory truck maps are all imbalanced. Every time I tried, I was able to take the truck and drive it away so the other team didn't have access to an armory. They can sometimes get it back, but it's a lot of work.

3. I like the new cost on the G1/LGA. Seems pretty balanced.


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 Post subject: Re: Beta 0.98.6
PostPosted: Sun Oct 26, 2014 10:46 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
halp wrote:
This was a lot of fun. Thanks for organizing!

Some comments:

1. All three games are fun if the teams are balanced. Teddy Hunt sucks if one team is clueless and just wanders around randomly trying to kill people while the other team is organized, though. In the other games, you can just kill people and help your team even if your team is clueless. In TH, you end up repeatedly fighting 3v1 or 4v1, and even if you win you'll get killed before you can score.

2. The armory vs. armory truck maps are all imbalanced. Every time I tried, I was able to take the truck and drive it away so the other team didn't have access to an armory. They can sometimes get it back, but it's a lot of work.

3. I like the new cost on the G1/LGA. Seems pretty balanced.


1. I think it just needs time for people to know what to do. Without any tactics it is indeed bad :)

2. Well I tried to make it on purpose as it can be an advantage having a mobarmory but also a disadvantage if you don't protect it. Not having it isn't a huge problem though, just for the vests and for the teddies :)

3. I agree, as those weapons aren't that much better that they'd be worth much more compared to the price of the stock ARs.


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