It is currently Tue Apr 23, 2024 9:00 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 41 List provided by EpocDotFr | Players online 19


All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Beta 0.98.5
PostPosted: Tue Oct 21, 2014 7:41 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Change log:

ai: driver now shouts "get out of way" when someone's in front of the vehicle in speed
ai: some driving related tweaks
online: fixed vehicle shown in incorrect orientation briefly initially
online: geoinfo.xml is now also used on Windows dedicated servers, if the file exists
online: new experimental PvP(vE) focused game mode with short objective based scenarios, currently known as minimodes; work in progress
all vs all deathmatch: bullets no longer go through shields
all vs all deathmatch: "taxi" requests are no longer handled with shooting at a vehicle
campaign: removed capacity increasing vehicles from neutral faction; could lead to stabby brown soldiers in 1st final map
general: fix attempt made at last base having no spawn points and match not ending when countdown ends
gameplay: fixed "hey wait up" being said continuously
weapons: some unlockable primary weapons changed to respawnable
weapons: xm25 tweaked
hud: show team scores in play view for minimodes
maps: several tweaks here and there, old maps flipped to unify coordinate systems between maps
ui: fixed stats view / log for other than 16:9 video modes
ui: join menu login / create account panel added
cli: fixed command line server address and port to use correct settings, also pre-fills username and password digest if available from earlier
modding: servers can now provide custom hotkeys in custom map configs, similar syntax as with custom hotkeys

servers: major structural changes with scripts
* please use start_*.php entry scripts to start gamemodes, bat files use them too
* various server related settings are now provided as *.example.php files in the RWR package: RWR will try to use similarly named files without ".example" infix first and resort to using the example files - setup your own settings in the files without ".example" and RWR updates will never overwrite your settings again


Top
 Profile  
 
 Post subject: Re: Beta 0.98.5
PostPosted: Wed Oct 22, 2014 10:37 pm 
Offline

Joined: Wed Aug 17, 2011 6:05 pm
Posts: 32
pasik wrote:
campaign: removed capacity increasing vehicles from neutral faction; could lead to stabby brown soldiers in 1st final map


:)

_________________
no one's left, everything is gone. kharak is burning.


Top
 Profile  
 
 Post subject: Re: Beta 0.98.5
PostPosted: Thu Oct 23, 2014 3:46 am 
Offline

Joined: Sun Sep 28, 2014 8:48 pm
Posts: 77
Which vehicles are capacity increasing? If you steal them, does your team get the capacity and/or does it remove the capacity boost from the other faction?

I've always wondered what the point of stealing spawn trucks is in pvp/classic since you don't get a spawn point.


Top
 Profile  
 
 Post subject: Re: Beta 0.98.5
PostPosted: Thu Oct 23, 2014 5:02 am 
Offline
User avatar

Joined: Tue Mar 05, 2013 12:25 am
Posts: 193
halp wrote:
I've always wondered what the point of stealing spawn trucks is in pvp/classic since you don't get a spawn point.

But you deny the enemy one of theirs... ;)


Top
 Profile  
 
 Post subject: Re: Beta 0.98.5
PostPosted: Thu Oct 23, 2014 5:30 am 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
halp wrote:
Which vehicles are capacity increasing? If you steal them, does your team get the capacity and/or does it remove the capacity boost from the other faction?


"Vehicles" such as radio tower, mortar ammunition, water tower, possibly some others, have been set to increase capacity but they also have protectors assigned usually of the same amount, effectively attracting some soldiers near the target but not lowering amount of troops from the distribution for defense, border and attack.

Marking the vehicle stolen doesn't change the owner so capacity effect remains. IIRC, stealing is only useful for disabling possible vehicle bound spawn points.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group