RUNNING WITH RIFLES
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Beta 0.98.5
http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1877
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Author:  pasik [ Tue Oct 21, 2014 7:41 pm ]
Post subject:  Beta 0.98.5

Change log:

ai: driver now shouts "get out of way" when someone's in front of the vehicle in speed
ai: some driving related tweaks
online: fixed vehicle shown in incorrect orientation briefly initially
online: geoinfo.xml is now also used on Windows dedicated servers, if the file exists
online: new experimental PvP(vE) focused game mode with short objective based scenarios, currently known as minimodes; work in progress
all vs all deathmatch: bullets no longer go through shields
all vs all deathmatch: "taxi" requests are no longer handled with shooting at a vehicle
campaign: removed capacity increasing vehicles from neutral faction; could lead to stabby brown soldiers in 1st final map
general: fix attempt made at last base having no spawn points and match not ending when countdown ends
gameplay: fixed "hey wait up" being said continuously
weapons: some unlockable primary weapons changed to respawnable
weapons: xm25 tweaked
hud: show team scores in play view for minimodes
maps: several tweaks here and there, old maps flipped to unify coordinate systems between maps
ui: fixed stats view / log for other than 16:9 video modes
ui: join menu login / create account panel added
cli: fixed command line server address and port to use correct settings, also pre-fills username and password digest if available from earlier
modding: servers can now provide custom hotkeys in custom map configs, similar syntax as with custom hotkeys

servers: major structural changes with scripts
* please use start_*.php entry scripts to start gamemodes, bat files use them too
* various server related settings are now provided as *.example.php files in the RWR package: RWR will try to use similarly named files without ".example" infix first and resort to using the example files - setup your own settings in the files without ".example" and RWR updates will never overwrite your settings again

Author:  Bishop [ Wed Oct 22, 2014 10:37 pm ]
Post subject:  Re: Beta 0.98.5

pasik wrote:
campaign: removed capacity increasing vehicles from neutral faction; could lead to stabby brown soldiers in 1st final map


:)

Author:  halp [ Thu Oct 23, 2014 3:46 am ]
Post subject:  Re: Beta 0.98.5

Which vehicles are capacity increasing? If you steal them, does your team get the capacity and/or does it remove the capacity boost from the other faction?

I've always wondered what the point of stealing spawn trucks is in pvp/classic since you don't get a spawn point.

Author:  DoomMetal [ Thu Oct 23, 2014 5:02 am ]
Post subject:  Re: Beta 0.98.5

halp wrote:
I've always wondered what the point of stealing spawn trucks is in pvp/classic since you don't get a spawn point.

But you deny the enemy one of theirs... ;)

Author:  pasik [ Thu Oct 23, 2014 5:30 am ]
Post subject:  Re: Beta 0.98.5

halp wrote:
Which vehicles are capacity increasing? If you steal them, does your team get the capacity and/or does it remove the capacity boost from the other faction?


"Vehicles" such as radio tower, mortar ammunition, water tower, possibly some others, have been set to increase capacity but they also have protectors assigned usually of the same amount, effectively attracting some soldiers near the target but not lowering amount of troops from the distribution for defense, border and attack.

Marking the vehicle stolen doesn't change the owner so capacity effect remains. IIRC, stealing is only useful for disabling possible vehicle bound spawn points.

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