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Beta 0.95 http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1672 |
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Author: | pasik [ Fri Apr 25, 2014 10:25 pm ] |
Post subject: | Beta 0.95 |
Here comes the change log for 0.95: factions: added soldier groups feature, with rare high ranking elite soldiers - thanks to MasterBlaster and DoomMetal for the models! factions: added brown winter uniform - thanks mankiller for the model and bwc153! vehicles: added mobile armory truck vehicles: added ai fillrate hint support vehicles: added time to live support vehicles: added spawn point positioning support vehicles: added player-only spawn point hint support vehicles: fixed initial vehicle turret orientation vehicles: added blast_range modifier calls: added sandbag cover resource drop items: light machine guns are generally a bit better now items: IMI Negev and PKM swapped factions between brown and gray items: added a throwable flare, it creates a timed player-only paratrooper spawn point! items: deploayble items can now be placed on roofs, just watch out for the edges for now items: fixed weapons not being dropped by killed wounded soldiers items: added deployable minigun - thanks bwc153! items: added deployable mortar items: added suppressed pistols - thanks to TheSoldier for the animations and DoomMetal for the models! items: added an experimental XM25 - once again thanks to DoomMetal for the model! targets: added destroy targets, fuel tanks, radio jammer campaign: added secret crates campaign: added prison break objectives in certain maps campaign: campaign can now begin in one of two starting maps campaign: lowered weapon rank restrictions generally campaign: increased hard difficulty xp reward to 30% campaign: reduced first map enemy count nerf usability: added chat log view scrolling usability: added chat log global/faction/game message filtering usability: fixed input text fields not showing help text usability: server list comment does now word wrapping and text truncation usability: ground, stash and armory now show item category line visuals in inventory ui, visualizing emptyness better usability: added options for showing commander chat, global player chat, faction player chat in game view usability: account credentials used to join servers in server list are stored per server usability: "click to respawn" is no longer shown in map view spawn points when hovering over them while alive usability: esc now cancels chat message input usability: clicking on dimmed radio view item no longer closes the view usability: clients show server max player setting in serverlist online: fixed client side carry item ghosts that can't be picked up maps: minor tweaks AI: vehicle handling tweaks |
Author: | Rendered [ Sat Apr 26, 2014 11:28 am ] |
Post subject: | Re: Beta 0.95 |
pasik wrote: items: IMI Negev and PKM swapped factions between brown and gray Jack's finally given in, has he? ![]() |
Author: | JackMayol [ Sat Apr 26, 2014 1:08 pm ] |
Post subject: | Re: Beta 0.95 |
Rendered wrote: pasik wrote: items: IMI Negev and PKM swapped factions between brown and gray Jack's finally given in, has he? ![]() seems so :p |
Author: | ComJak [ Sat Apr 26, 2014 5:28 pm ] |
Post subject: | Re: Beta 0.95 |
Muahahaha. ComJak |
Author: | warbrand2 [ Sat Apr 26, 2014 5:35 pm ] |
Post subject: | Re: Beta 0.95 |
so does that mean If I bug them for an anti tank rifle or something it will eventually happen? ![]() |
Author: | joneau [ Sat Apr 26, 2014 5:39 pm ] |
Post subject: | Re: Beta 0.95 |
warbrand2 wrote: so does that mean If I bug them for an anti tank rifle or something it will eventually happen? ![]() suggest a heavy sniper rifle like barrett... close enough to be AT rifle |
Author: | JackMayol [ Sat Apr 26, 2014 5:44 pm ] |
Post subject: | Re: Beta 0.95 |
ComJak wrote: Muahahaha. ComJak reported. |
Author: | Opt_0 [ Sun Apr 27, 2014 1:26 am ] |
Post subject: | Re: Beta 0.95 |
Glitch Report: Looks like today when I was on I had an AK47 icon in my HUD 2ndary slot. And when I threw the "item" it went a very short distance, and a it simply seemed to produce a lot of smoke. The range was around 1.5 car lengths, and honestly it looks like a compressed smoke trail from an M79 round. Also, it was labeled "mortar round" when I moused over it in the inventory. (Sry didn't get a screenshot today) That's all I had a chance to notice. A lot of the listed features seem like they'll be pretty good. I'll try to get some more time in soon on .95 |
Author: | The Soldier [ Sun Apr 27, 2014 2:08 am ] |
Post subject: | Re: Beta 0.95 |
Did you happen to move around some weapons in the all_weapons.xml file? It messes with your grenade tab, it changes it to the rocket.projectile, which explains your smoke and short throw distance. Happens if you make a new game, save and exit, modify the all_weapons.xml file and open up that saved game. |
Author: | ComJak [ Sun Apr 27, 2014 2:26 am ] |
Post subject: | Re: Beta 0.95 |
The thing you described should be labeled XM25. That's the WIP grenade launcher. At the time being, you can throw it and click it to make it explode. ComJak |
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