Here's the link to the download:
http://www.modulaatio.com/runningwithrifles/running_with_rifles_alpha_0.351_install.exe, that's about 23MB.
UPDATE: There's also a zip
http://www.modulaatio.com/runningwithrifles/running_with_rifles_alpha_0.351.zip for those who don't like installers. You need to manually install MS VC++ 2008 runtime and OpenAL though. See
http://www.modulaatio.com/runningwithrifles/?page_id=22 for details.
As the naming implies, there's an installer this time. Let me know if it works/doesn't work!
The installer installs Microsoft Visual C++ 2008 runtime and OpenAL automatically which are required by the game.
Here come the changes, alpha 0.35:
- fixed a virtualize character crash related to reseting the ongoing game
- lifted the soldiers up from ground a little bit
- fixed a crash with reaching 10k points, too few squad-member-size-control icons in the HUD
- fixed a nasty crash with grenade explosion
- added decorations for single story building roofs
- added dust particles, for running on sand and dirt
- added rifle dust
- added actual 3D trees instead of the old "cardboard" trees
- wall separator objects now have proper height
- reduced batch count and increased partitioning among objects, increases performance but increases loading time
- AI soldiers form lees large tight groups when taking cover from fire
- AI defenders are distributed in relation to closeness to the borders
- terrain is now lighted only with the height lighting, to make the elevation more visible
- increased simulated (far away AI) movement speed radically, should be now closer to actual running speed
- increased AI soldier spawn rate radically
- blocks already under fight attract more soldiers
- bigger attack parties are formed
- attack reinforcements are sent into attack without stopping by the attack start, when the attack is still ongoing
- loading screen
- crouch moving
- less jumping corpses
- changes of attack orders also on radio now
- improved AI shooting
- slight changes in how area is determined as captured
- reduced point reduction due to dying
- changed AI soldier behavior more active when no visible enemies but nearby alarm
- soldier info text color in green/grey for green/grey faction
- new graphics for squad size and grenades on carry
- new graphics for the map
- map shows number of fellow soldiers in each block, to be worked on later
- installer
UPDATE: alpha 0.351:
- post processing shader disabled for ATI Radeon X1xxx cards due to problems at game launch, for now
- installer requires admin rights