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RUNNING WITH RIFLES Multiplayer

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PostPosted: Thu Mar 20, 2014 5:30 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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This update is optional for servers, mostly just comes with minor tweak possibilities for servers with lots of players. Also some changes were made in the Classic settings to make it a bit easier to obtain RP and takeover vehicles from bots, that sort of thing. Purely up to you if you want to update or not, players with 0.94.1 can connect to 0.94 servers as well.

Link for the Linux build, with bundled dependencies: http://modulaatio.com/runningwithrifles ... 386.tar.gz
Link for the Windows build: http://modulaatio.com/runningwithrifles ... 0.94.1.zip

You need to copy media from the actual game build to your server folder.

Remember to overwrite / adjust these files if you plan to use the gamemode scripts:
* media/packages/vanilla/scripts/admin_settings.php
* media/packages/vanilla/scripts/server_settings_classic.php / server_settings_invasion.php / server_settings_team_elimination.php
* optionally, media/packages/vanilla/scripts/comms_settings.php if you're e.g. running multiple RWR servers in the same system

Generally it's a good idea to keep a copy of these settings in your server root folder after you've set them up, I've got them at /home/pasik/rwr/running_with_rifles_server/mine. Helps when a media update comes and overwrites your settings; just copy the settings back there from your backup.

Launch the server with
Code:
./launch_server

and launch the optional script in another process to get things going, look below. You can also be the script yourself by commanding things in the server console. "help" command in the server console will get you started.

Classic gamemode script can be started with
Code:
./launch_php media/packages/vanilla/scripts/gamemode_classic.php debug_output


Invasion can be run with
Code:
./launch_php media/packages/vanilla/scripts/gamemode_invasion.php debug_output


Team elimination runs with
Code:
./launch_php media/packages/vanilla/scripts/gamemode_team_elimination.php debug_output


There's also some basic placeholder for deathmatch, launches with
Code:
./launch_php media/packages/vanilla/scripts/gamemode_deathmatch.php debug_output


Debug_output isn't exactly needed, but helps with checking that things work by seeing printing in console.

On a headless Linux, the way I'm personally having the server and the script in different processes is by using screen and having the server run in one window and the script in another.

Template for location info: http://modulaatio.com/runningwithrifles/geoinfo.xml
Template for custom metagame interface settings for Linux: http://modulaatio.com/runningwithrifles/metagame.xml
Template for server console command aliases: http://modulaatio.com/runningwithrifles/commands.xml

Don't forget to copy the media folder from the actual game RWR beta 0.94.1 to the server folder, that is, if you are updating in the first place!

If you're just setting up your server, check out this guide about the available match and server settings gathered up by {SAS}DocStone!


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PostPosted: Sun Mar 23, 2014 11:34 pm 
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Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
Seeing as the feedback from the players on the {SAS} Invasion server has been pretty good so far I think I will leave it as it is, with th AI accuracy upped to the 0.96 level.

Unless you would like me to change it?

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PostPosted: Fri Apr 10, 2015 12:27 am 
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Joined: Fri Apr 10, 2015 12:20 am
Posts: 3
Thank you so far. I was looking for a Guide which includes an auto-download for new dedicated Server Versions through Steam Repository (SteamCMD)
Here i've found a real big Guide for this:

http://games4linux.de/howto-running-wit ... erstellen/

Ahm, it's german, but just translate with google.de/translate


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