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Beta 0.94 http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1554 |
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Author: | pasik [ Thu Mar 13, 2014 7:59 pm ] |
Post subject: | Beta 0.94 |
Here's the mandatory change log for 0.94 since 0.93.2: items: activated grenades can no longer be disarmed with stab, only c4 can be mapview: vehicles, stashes and armories can now be inspected by hovering vehicles: projectile specific impact sound support added markers: on-field markers can be inspected by hovering chat: faction/all chat indicator added factions: names added campaign: map start announcements redone campaign: extraction point unlocks are now reported campaign: campaign now starts with boost for friendlies, gradually lowering each map completion, with friendly counts nerfed in the last maps maps: names changes worldview: comes with map names worldview: fixed region coloring issue cargotruck: delivery tracking issue fixed with armories in territories that had been lost first and then captured menu: tweaking menu got a reset to defaults button menu: quick match comes with default map settings vs custom -button usability: added point & click on c4 control helper usability: added jump spot helper usability: added vehicle health percentage text at hover over vehicle radio: radio menu is now denied with a comment if not enough XP to use any of them or if there are no calls available by settings radio: disabled access to radio while in vehicle weapons: sg552 tweaked modding: init_match.xml and map_config.xml are now overridable by overlays; allows more fine grained control over game and ai parameters with the ease of enabling an overlay modding: map_config.xml can take custom_faction, custom_bases, custom_ai_accuracy, custom_xp, custom_rp and custom_max_soldiers boolean values for controlling which options are available in quick match start menu modding: scene.xml added |
Author: | joneau [ Fri Mar 14, 2014 3:23 am ] |
Post subject: | Re: Beta 0.94 |
may i ask how is the sg 552 tweaked? |
Author: | DoomMetal [ Fri Mar 14, 2014 4:56 am ] |
Post subject: | Re: Beta 0.94 |
pasik wrote: items: activated grenades can no longer be disarmed with stab, only c4 can be My first thought when seeing this was "No more grenade tennis ![]() I was worried this might break my AP mines too but by doing a bit of exploring I found the "can_be_disarmed" attribute in the C4. And that means grenade tennis it can be modded back in for those who want it. ![]() As for the rest of this, great job on that too! ![]() joneau wrote: may i ask how is the sg 552 tweaked? It is now semi-auto with slightly lower retrigger time (0.13 -> 0.10), faster bullet speed (90 -> 100) and higher killchance (0.53 -> 0.57). |
Author: | joneau [ Fri Mar 14, 2014 6:23 am ] |
Post subject: | Re: Beta 0.94 |
time to play bodycount XD |
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