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 Post subject: Beta 0.94
PostPosted: Thu Mar 13, 2014 7:59 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Here's the mandatory change log for 0.94 since 0.93.2:

items: activated grenades can no longer be disarmed with stab, only c4 can be
mapview: vehicles, stashes and armories can now be inspected by hovering
vehicles: projectile specific impact sound support added
markers: on-field markers can be inspected by hovering
chat: faction/all chat indicator added
factions: names added
campaign: map start announcements redone
campaign: extraction point unlocks are now reported
campaign: campaign now starts with boost for friendlies, gradually lowering each map completion, with friendly counts nerfed in the last maps
maps: names changes
worldview: comes with map names
worldview: fixed region coloring issue
cargotruck: delivery tracking issue fixed with armories in territories that had been lost first and then captured
menu: tweaking menu got a reset to defaults button
menu: quick match comes with default map settings vs custom -button
usability: added point & click on c4 control helper
usability: added jump spot helper
usability: added vehicle health percentage text at hover over vehicle
radio: radio menu is now denied with a comment if not enough XP to use any of them or if there are no calls available by settings
radio: disabled access to radio while in vehicle
weapons: sg552 tweaked
modding: init_match.xml and map_config.xml are now overridable by overlays; allows more fine grained control over game and ai parameters with the ease of enabling an overlay
modding: map_config.xml can take custom_faction, custom_bases, custom_ai_accuracy, custom_xp, custom_rp and custom_max_soldiers boolean values for controlling which options are available in quick match start menu
modding: scene.xml added


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 Post subject: Re: Beta 0.94
PostPosted: Fri Mar 14, 2014 3:23 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
may i ask how is the sg 552 tweaked?

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 Post subject: Re: Beta 0.94
PostPosted: Fri Mar 14, 2014 4:56 am 
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Joined: Tue Mar 05, 2013 12:25 am
Posts: 193
pasik wrote:
items: activated grenades can no longer be disarmed with stab, only c4 can be

My first thought when seeing this was "No more grenade tennis :( ".
I was worried this might break my AP mines too but by doing a bit of exploring I found the "can_be_disarmed" attribute in the C4. And that means grenade tennis it can be modded back in for those who want it. :)

As for the rest of this, great job on that too! :D

joneau wrote:
may i ask how is the sg 552 tweaked?

It is now semi-auto with slightly lower retrigger time (0.13 -> 0.10), faster bullet speed (90 -> 100) and higher killchance (0.53 -> 0.57).


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 Post subject: Re: Beta 0.94
PostPosted: Fri Mar 14, 2014 6:23 am 
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Joined: Thu Sep 27, 2012 4:41 pm
Posts: 392
Location: finland
time to play bodycount XD

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