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RUNNING WITH RIFLES Multiplayer

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will you be there? (revoting allowed)
yes 80%  80%  [ 8 ]
no 10%  10%  [ 1 ]
not sure 10%  10%  [ 1 ]
Total votes : 10
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PostPosted: Thu Aug 15, 2013 7:30 am 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
Hey runners,

time for a new session after all this time eh?
This will be a 3 factions session, focused on the maps "Wake Island", "Insular Complex", "Stainte-Anne" (and "Stalemate").

kill you there!


countdown timer as usual:

http://itsalmo.st/#rwr_time


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PostPosted: Thu Aug 15, 2013 4:03 pm 
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I say. I bet the last asswhooping I gave you sent you scurrying away into your hidey hole for the past months.

Prepare to eat laggy lead..

ComJak

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PostPosted: Thu Aug 15, 2013 5:31 pm 
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Yay! :mrgreen:
Hopefully my connection will hold up from out here in the middle of nowhere.
ComJak wrote:
Prepare to eat laggy lead..

Seconded. :lol:


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PostPosted: Sun Aug 18, 2013 12:28 am 
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Joined: Wed Oct 31, 2012 4:38 am
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Well, now that "revolting" is allowed, Ill be sure to show up.


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PostPosted: Fri Aug 23, 2013 8:42 am 
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Added the countdown timer. We will submit 0.91 this night, so hopefully Desura will be fast enough to release it before the session, else we'll have to give you guys the direct link to the download (in IRC) if you want to take part of the session.


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PostPosted: Mon Aug 26, 2013 5:38 am 
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So, how did it go? Ample players I hope?

ComJak

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PostPosted: Mon Aug 26, 2013 8:08 am 
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We had 27 players in max, about twice that over the session. Was great fun but then we discovered a glitch with the humvee that caused client side crashes which basically ended the night.

Was still good fun though :D

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PostPosted: Mon Aug 26, 2013 1:50 pm 
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ya was cool, too bad about the rubber boat / humvee glitch, but pasik sorted that out as he didn't wait a single second after the session to hunt the bug ;)
I made some changes on Wake, now it won't have spawnpoints at the airfield anymore, so if you die you might have to take a walk to come back to the front unless you have a vest/medic with you. I also added a truck for green and grey which will be extremely important as you can imagine ;)
So brown will just be a placeholder faction to avoid people with faster rigs/map loading times to already rush the airfield if this would be "neutral" from the start.
I also removed the tank from the airfield.

Btw we were more than 27, I am pretty sure I saw at least 28 as I checked.


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