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RUNNING WITH RIFLES Multiplayer

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PostPosted: Thu Aug 29, 2013 2:37 pm 
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Link for the Windows build: http://modulaatio.com/runningwithrifles ... r_0.92.zip
Link for the Linux build, with bundled dependencies: http://modulaatio.com/runningwithrifles ... 386.tar.gz

Note that updated script files are included in the actual game build, at media/packages/vanilla/scripts.

Also, game build now ships with PHP interpreter under tools/php, feel free to use that or the PHP you have in your system. This means that it would be now possible to start a server script by commanding e.g. tools/php/php media/packages/vanilla/scripts/gamemode_classic.php debug_output. Debug_output would make the script print stuff in console.

Remember to overwrite / adjust these files if you plan to use the gamemode scripts:
* media/packages/vanilla/scripts/admin_settings.php
* media/packages/vanilla/scripts/server_settings_classic.php or server_settings_invasion.php
* optionally, media/packages/vanilla/scripts/comms_settings.php if you're e.g. running multiple RWR servers in the same system

Launch the server and launch the optional script in another process to get things going. You can also be the script by commanding things in the server console. "help" command will get you started.

See 0.87.1 post for the old scripts and some more random babbling about the new scripts.

Since 0.78.1:
Quote:
The way I'm currently doing it is using screen and having rwr_server running in one window and the script in another. Once you have them both running, and if you suspect nothing is happening, you can write "declare_winner 0" in rwr_server console, which will forcibly end the match, sending a report to the metagame, the script receiving it and responding with a few radio messages and countdown to change the map. If that's not happening, then something's wrong: check that the pipes get created, also rwr_server.log tells which pipes the server is using.

I'll try to come up with some stuff that should make it all a tad more convenient to work with, but at this point, it's all very experimental. Suggestions are welcome!


Template for location info: http://modulaatio.com/runningwithrifles/geoinfo.xml
Template for custom metagame interface settings for Linux: http://modulaatio.com/runningwithrifles/metagame.xml
Template for server console command aliases: http://modulaatio.com/runningwithrifles/commands.xml

Don't forget to copy the media folder from the actual game RWR beta 0.92 to the server folder!

If you're just setting up your server, check out this guide about the available match and server settings gathered up by {SAS}DocStone!


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PostPosted: Thu Aug 29, 2013 6:31 pm 
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Both servers updated and running fine. Have left the Beerdrinkers running the 3 faction map rotation for now, get folk used to the new maps - 1, 5, 7, & 8 ;)

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PostPosted: Thu Aug 29, 2013 6:38 pm 
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{SAS}DocStone wrote:
Both servers updated and running fine. Have left the Beerdrinkers running the 3 faction map rotation for now, get folk used to the new maps - 1, 5, 7, & 8 ;)


Map8 might have some issue with that, it was basically changed to 2-faction map in 0.92 -- the airfield doesn't have any spawn points and at least the default match settings make it add a neutral faction to occupy the airfield initially.

There's actually a tiny chance it still works with the 3 faction classic script you have, I guess Browns have some initial guys in there, but they won't spawn? Hmm, interesting, actually.


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PostPosted: Thu Aug 29, 2013 11:08 pm 
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Aaand here's something special for you DocStone for {SAS}Invasion: http://modulaatio.com/runningwithrifles ... vasion.zip

Map7 and map8 get stuck without it, no one wins viewtopic.php?f=5&t=1350


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PostPosted: Fri Aug 30, 2013 7:20 am 
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Oooh, special!

Cheers pasik :D

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PostPosted: Fri Aug 30, 2013 1:22 pm 
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DocStone, did SAS Invasion crash recently? If it did, and if it produced rwr_crashdump.dmp, would be great to have it. If it crashed but didn't make the dump, rwr_server.log and media\packages\vanilla\scripts\metagame.log would be highly appreciated :)

EDIT: NVM. How silly of me, you have of course already lost the logs as Invasion is up again. Dump could be there if one came to be.


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PostPosted: Fri Aug 30, 2013 1:32 pm 
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It did in deed, and not, it didn't :(

I have the other files, but can't seem to add an attachment to this post?

*Edit* Never mind, both logs reset when I restarted the server. New process in place now of backing those files up first before restarting ;)

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PostPosted: Fri Aug 30, 2013 1:58 pm 
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pasik wrote:
DocStone, did SAS Invasion crash recently? If it did, and if it produced rwr_crashdump.dmp, would be great to have it. If it crashed but didn't make the dump, rwr_server.log and media\packages\vanilla\scripts\metagame.log would be highly appreciated :)

EDIT: NVM. How silly of me, you have of course already lost the logs as Invasion is up again. Dump could be there if one came to be.

It did and I was there. T'was horrible I say!
It crashed as we changed maps from Al Tabul to Wake and produced a crashdump from the client too.
You want that one too?

edit: perhaps if the client/server includes a timestamp in the filename of the crashdumps/logs so it doesn't lose them when you start it again?


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PostPosted: Fri Aug 30, 2013 2:05 pm 
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DoomMetal wrote:
pasik wrote:
DocStone, did SAS Invasion crash recently? If it did, and if it produced rwr_crashdump.dmp, would be great to have it. If it crashed but didn't make the dump, rwr_server.log and media\packages\vanilla\scripts\metagame.log would be highly appreciated :)

EDIT: NVM. How silly of me, you have of course already lost the logs as Invasion is up again. Dump could be there if one came to be.

It did and I was there. T'was horrible I say!
It crashed as we changed maps from Al Tabul to Wake and produced a crashdump from the client too.
You want that one too?

edit: perhaps if the client/server includes a timestamp in the filename of the crashdumps/logs so it doesn't lose them when you start it again?


Sure, that one would be great as well.


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PostPosted: Fri Aug 30, 2013 2:28 pm 
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https://dl.dropboxusercontent.com/u/279 ... shdump.dmp


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