It is currently Sun Apr 28, 2024 3:35 pm

RUNNING WITH RIFLES Multiplayer

test

Game servers 44 List provided by EpocDotFr | Players online 137


All times are UTC




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: Tue Jul 16, 2013 12:57 pm 
Offline
User avatar

Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
Creating that metagame.xml file fixed the issue. Server seems stable, although I do have two error messages in the script window:

Image

_________________
Image


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 1:02 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
{SAS}DocStone wrote:
Creating that metagame.xml file fixed the issue. Server seems stable, although I do have two error messages in the script window:

Image


Yah, me too :) It shouldn't be anything too serious, the server Invasion just doesn't know how to save map completion status properly, but single player Invasion requires it.


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 1:04 pm 
Offline
User avatar

Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
pasik wrote:
{SAS}DocStone wrote:
Creating that metagame.xml file fixed the issue. Server seems stable, although I do have two error messages in the script window:

Image


Yah, me too :) It shouldn't be anything too serious, the server Invasion just doesn't know how to save map completion status properly, but single player Invasion requires it.


Excellent, in that case both servers are up and running with minimum fuss! Huzzah, thanks Pasik ;)

_________________
Image


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 1:13 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I do have minor concern about the combination of persistent profiles and having some maps set up for 2 factions and some for 3 on Beerdrinkers -- I believe no one has ever tested what happens if you're e.g. a Brownie in map7, and you keep being that until the match ends, the map changes and the new map doesn't have 3 factions (or Browns).

Potentially we could be talking about server crashing at that point as the player profile tells he's a Brown but Brown resources have not been loaded, or, if lucky, the game checks the validity of the stored faction id and resorts to just re-balancing the situation.

It works in Invasion as everyone is tagged to be from faction 0, and greens have been set to be faction 0 at all times.


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 1:19 pm 
Offline
User avatar

Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
Will try it and see :D

_________________
Image


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 1:29 pm 
Offline
User avatar

Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
No crash :D

Went from Brown on map 8 straight the Grey on map 2. No issues, no problems, no errors :D

_________________
Image


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 1:47 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
Awesome, thanks for testing it :)

Looks like Classic is missing a few weapon resources, namely SPAS-12 and QCW-05.

map_rotator_classic.php:
Code:
...
   <weapon file="ns2000.weapon">
      <!-- sounds so bad, make it less common -->
      <commonness value="0.0007" in_stock="1" />
   </weapon>

   <weapon file="spas-12.weapon" /> 
   <weapon file="qcw-05.weapon" />


Also it's using the other vest, not the better one. Not sure if you'd want to add the better one instead:

Code:
....
  <carry_item file="oscar_statue.carry_item" />
  <!-- <carry_item file="vest1.carry_item" /> -->
  <carry_item file="vest2.carry_item" />


Top
 Profile  
 
PostPosted: Tue Jul 16, 2013 2:29 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
I made a simple KOTH mode test: http://modulaatio.com/runningwithrifles/dev/koth.zip

Basically it's almost the same as Classic, but only has those two new maps in rotation, it has the defense_win_time set for them so that the match can actually end at some point, and it sends a few AI commander config commands to the server to make them attack more than in Classic.

It's possible to merge that with Classic if you want to have a server with both regular capture matches and KOTH matches, may need a tiny bit of tinkering.

Extending this with real faction specific KOTH timers should be pretty trivial in the script and make the script decide who wins, also using the script to announce status of situation in the match and so on, something that would be expected from a KOTH mode.


Top
 Profile  
 
PostPosted: Wed Jul 17, 2013 7:37 pm 
Offline
Site Admin

Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
A bug was found in 0.90 server where persistent profiles were cleared on map start, so effectively persistent profiles didn't really work unless you had a clever script running the show.

The issue is now fixed, so consider redownloading the binaries; the version number didn't change, was too lazy to change that.


Top
 Profile  
 
PostPosted: Fri Jul 19, 2013 11:21 am 
Offline
User avatar

Joined: Mon Feb 25, 2013 12:24 pm
Posts: 283
pasik wrote:
I made a simple KOTH mode test: http://modulaatio.com/runningwithrifles/dev/koth.zip

Basically it's almost the same as Classic, but only has those two new maps in rotation, it has the defense_win_time set for them so that the match can actually end at some point, and it sends a few AI commander config commands to the server to make them attack more than in Classic.

It's possible to merge that with Classic if you want to have a server with both regular capture matches and KOTH matches, may need a tiny bit of tinkering.

Extending this with real faction specific KOTH timers should be pretty trivial in the script and make the script decide who wins, also using the script to announce status of situation in the match and so on, something that would be expected from a KOTH mode.


Any joy with this? I would try, but I have a habit of breaking stuff :D

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group