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PostPosted: Fri May 24, 2013 9:46 pm 
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Joined: Mon Jun 27, 2011 11:59 am
Posts: 2856
MrNuckFuggets wrote:
How do I create item drops?


Not tested:

whiskey_drop.call:
Code:
<?xml version="1.0" encoding="utf-8"?>
<call    name="Alcohol is free"
   initiation_comment1="Booze"
   initiation_comment2="12-pack plz"
   acknowledge_comment="Oh man.. not again"
   launch_comment="12 incoming">

    <round instances="12"
           instance_class="carry_item"
           instance_key="my_key"
           instance_spread="10 15 10"
           common_spread="0 0 0"
           launch_time="5.0"
           spawn_time="8.0">

        <effect class="launch" ref="ShadowAirplaneFlyby" shadow="1" />
        <sound class="launch" fileref="plane_flyby.wav" />
    </round>

    <hud_icon filename="hud_paratroopers1.png" />
    <capacity value="100" source="rank" source_value="0.0" />
    <inventory encumbrance="0.0" price="0.0" />
</call>


whiskey_bottle.carry_item:
Code:
<?xml version="1.0" encoding="utf-8"?>
<carry_item name="whiskey bottle" key="my_key">
    <hud_icon filename="hud_whiskey_bottle.png" />
    <capacity value="100" source="rank" source_value="0.0" />
    <inventory encumbrance="0.1" price="50.0" />

    <model mesh_filename="whiskey.mesh" texture_filename="whiskey.png" />

    <commonness value="10.0" in_stock="0" />
</carry_item>


all_calls.xml:
Code:
<?xml version="1.0" encoding="utf-8"?>
<calls>
   <call file="mortar1.call" />
   <call file="mortar2.call" />
   <call file="paratroopers1.call" />
   <call file="paratroopers2.call" />
   <call file="whiskey_drop.call" />
</calls>


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PostPosted: Sat May 25, 2013 2:26 pm 
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Joined: Sun Apr 29, 2012 4:50 pm
Posts: 133
Thanks for the help

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[0.90] Running with Bolters v5



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[0.92] Worldwar v2


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PostPosted: Thu Oct 30, 2014 1:09 pm 
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Joined: Thu Apr 04, 2013 7:01 am
Posts: 362
catwomen wrote:
Now the beta version is almost up and free from the earlier bugs. It is workong properly now, including the like button. Is there any idea when you are going to launch the actual version. Waoting for the release of the actual version.


It's good now! Not like most Early Access games where it's all broken and missing like 50% of the game. Honestly RWR has felt near complete for a while. Although they have been "updating" the builds as they go, honestly it just feel like free added content at this point. It's already so much more than I think any of us hoped for. Really the only thing we're missing (and will never see) is a Helicopter!

Buy it, play it, love it.
It's great,

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