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RUNNING WITH RIFLES Multiplayer

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PostPosted: Tue May 07, 2013 1:37 pm 
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Joined: Mon Jun 27, 2011 11:59 am
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Here comes the change log:

ai: gunner enemy observing bug fixed
ai: low or non-existent edge walls on platforms are no longer considered good cover
calls: generic drop call externalized, capable of dropping any amount of soldiers or grenade projectiles, more to come
calls: paratrooper reinforcement call item added, two levels
vehicles: tracked steering mode support
vehicles: multiple turrets and weapons support
vehicles: tank with cannon and mg added
vehicles: cargo truck objective added in Invasion
modding: choosable straight line / ballistic curve weapon shooting mode support
soldiers: skydiving with chute state and visuals added
commands: change_map XML command added
commands: start_game XML command now has capacity_multiplier property per faction, enabling neutral faction areas without soldiers
commands: commands started with / are hidden; they end up only going to server metagame component, not delivered to other players
commands: kick_player XML command added
commands: update_player XML command added, with possibility to change faction on the fly
events: player connect and disconnect events are now delivered to metagame
inventory: call choosing added, and chosen call shown (again) in HUD when inventory UI is hidden
inventory: crash fixed with double clicking on grenade
factions: more-than-2 faction battles now supported, just not set up in default battles

How to set up more-than-2 faction battles:
* modify or overlay map_config.xml at e.g. media\packages\vanilla\maps\map5, and add another faction e.g. <faction file="brown.xml" />
* download and set up any skin package found at Mods sub forum, e.g. viewtopic.php?f=7&t=1020
* modify brown.xml at e.g. media\packages\vanilla\factions\brown.xml or provide it through overlay, and add brown faction models in it; you may need to modify the skin package model naming so that the names won't collide with green or grey soldier models, depending on how the skin package has been made
* run the game and load the map you set up for 3 factions, or, load your 3 faction battle overlay for any map, depending on what you just did :lol:


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PostPosted: Tue May 07, 2013 5:41 pm 
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Joined: Wed May 01, 2013 8:56 am
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3 factions support is awesome! Starting Frosbite with trenches is pretty challenging :-)


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PostPosted: Tue May 07, 2013 8:31 pm 
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Joined: Sat Apr 06, 2013 3:33 pm
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so who's gonna mod in some browncoats..?


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PostPosted: Tue May 07, 2013 11:14 pm 
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Joined: Tue Dec 25, 2012 10:45 pm
Posts: 46
So, do gun mods no longer work?
something something about an invalid vector <T> subscript


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PostPosted: Wed May 08, 2013 10:07 am 
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firearrows wrote:
So, do gun mods no longer work?
something something about an invalid vector <T> subscript


rwr_game.log could tell more about the error, or running the game with verbose parameter.

Tank was added in 0.87, which depends on tank weapons being declared in all_weapons.xml. It's possible most mods don't have them. Mods can also disable the tank by having all_vehicles.xml without the tank, should fix it.


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PostPosted: Wed May 08, 2013 11:12 am 
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Joined: Fri Mar 29, 2013 7:44 pm
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Another damn good update ! :D


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PostPosted: Wed May 08, 2013 2:53 pm 
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Joined: Thu Mar 01, 2012 7:58 am
Posts: 62
How does the paratrooper-strike work? How do you earn it, and in which maps? I'm confused.


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PostPosted: Wed May 08, 2013 3:53 pm 
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Joined: Tue Jan 03, 2012 9:58 am
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Location: Western Europe
Lusketrollet wrote:
How does the paratrooper-strike work? How do you earn it, and in which maps? I'm confused.


blame Comjak :D
he didnt yet update the tutorial haha. But you might check his tutorial video of the last update.
You earn RPs per time and also you get some RP when selling drops from dead soldiers which gives you also some RP. Then you can buy the calls at the armories (drag&drop). Then click on the call slot to choose the call you want to use when pressing the call key default "H".


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PostPosted: Wed May 08, 2013 5:38 pm 
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Joined: Wed Jan 18, 2012 3:19 am
Posts: 567
Location: The States
meeeee? whyyyy???

Haha. Yea. I'm updating it right now. It's hard yaknow. A lot of new pages need to be added and organized :P

ComJak

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ComJak's house... stay out of it


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PostPosted: Thu May 09, 2013 1:04 am 
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Joined: Thu Mar 01, 2012 7:58 am
Posts: 62
Quote:
blame Comjak
he didnt yet update the tutorial haha. But you might check his tutorial video of the last update.
You earn RPs per time and also you get some RP when selling drops from dead soldiers which gives you also some RP. Then you can buy the calls at the armories (drag&drop). Then click on the call slot to choose the call you want to use when pressing the call key default "H".



Aaaah. Thank you kindly.


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