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Beta 0.85, Windows / Linux http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1115 |
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Author: | {SAS}DocStone [ Sun Apr 07, 2013 6:06 pm ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
Server starts up OK, but just does not show in server list. |
Author: | pasik [ Sun Apr 07, 2013 6:46 pm ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
{SAS}DocStone wrote: Server starts up OK, but just does not show in server list. When start_server command comes to server from the script, does it print the status ok in the server console? E.g. Code: command = start_server
server_port 1236 server_name modulaatio1 register_in_serverlist true comment url client_max_start_rank 0.3 client_faction_index -1 perseistency 0 Server started successfully |
Author: | {SAS}DocStone [ Sun Apr 07, 2013 7:39 pm ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
Will test tomorrow when the server is empty |
Author: | {SAS}DocStone [ Wed Apr 10, 2013 8:47 am ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
OK, got the auto rotate working, just like the manual map change issue the server has to be started manually and a map initialised first before running the rotator script. |
Author: | {SAS}DocStone [ Wed Apr 10, 2013 3:40 pm ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
It is now working normally again, lol. I changed nothing, not a thing. I love computers I do, so logical and reliable OK, let's see if I can figure out how to create an automated message that spams every few minutes or so...... |
Author: | pasik [ Wed Apr 10, 2013 4:39 pm ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
{SAS}DocStone wrote: It is now working normally again, lol. I changed nothing, not a thing. I love computers I do, so logical and reliable OK, let's see if I can figure out how to create an automated message that spams every few minutes or so...... I still haven't cleaned up the scripts I worked with last weekend, but I'll make them available anyway, they might be of use if you're going to try something on your own. Give me a minute. |
Author: | pasik [ Wed Apr 10, 2013 5:22 pm ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
http://modulaatio.com/runningwithrifles/twoway.zip Of course I found a bug with 0.85 on Windows side when dealing with metagame data, it seems it occurs when the script has made a query request for some piece of information and if while that's taking place there's an event coming from the game, the game appears to stall for 0 - a few seconds. I happened to notice that when testing the script in twoway.zip with a single player game running with metagame enabled (you can do that by launching the usual game build with "metagame"-parameter). I believe the problem concerns 0.85.1 dedicated Windows server build as well although I didn't test it. I got it fixed, I'll publish 0.85.2 in max a few days once I get the fix applied on 0.85 rather than 0.86 I'm currently working on AND get the script itself cleaned up DocStone, if you're going to use twoway.zip for something, note that internal\metagame.php is not set to activate the server and initially change the map, it's commented out to help testing it offline. EDIT: obviously can't recommend it for "production server" use yet haha |
Author: | Monsteri [ Fri Apr 12, 2013 10:53 am ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
Pretty rad update is all I can say. It would be nice if riot shield guys didn't block ally bullets though |
Author: | Tankhunter [ Sat Apr 20, 2013 2:39 am ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
Monsteri wrote: Pretty rad update is all I can say. It would be nice if riot shield guys didn't block ally bullets though Or, the Riot-shielder could crouch, while the shooters stand up from behind him to shoot? |
Author: | JackMayol [ Sat Apr 20, 2013 5:24 am ] |
Post subject: | Re: Beta 0.85, Windows / Linux |
Tankhunter wrote: Monsteri wrote: Pretty rad update is all I can say. It would be nice if riot shield guys didn't block ally bullets though Or, the Riot-shielder could crouch, while the shooters stand up from behind him to shoot? This is already possible. Though you won't be handled as a cover similar to a piece of wall where an ally will automatically stand up when shooting, this definitely needs to be added at some point. |
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