It says that the new inventory is "persistent", can you elaborate a bit? Is it related to rank? I could see that. I was able to load up a few things (on that server rank 2), but after death my gear appeared to be gone tonight, basically I just lost extra guns. I can understand not having it once you disconnect, but having the extra gear remain per-round would be nice if that what's intended. Then new map and having to re-load your gear would make sense.
The game supports an item interaction point called personal stash, but none of the vanilla maps feature those yet. At the stash, you'd be able to unload stuff from your backpack into the stash to make it available you at any other stash in that map and next maps, on servers that have persistent profiles activated (and single player eventually). The reason there are no stashes yet is that their function is at this point fairly minimal as there are no rare weapons to find that you might want to store for a later time.
Losing all items in the backpack when getting killed is as intended. We're actually considering making players lose the primary weapon too, at least in Invasion mode, especially once there are rare and stock weapons separately. There will be another mechanic that can make you survive getting killed to not lose the items you've worked so hard to get.
Also, is there enough clearance over someone with a shield to stand and fire? Without shooting them in the head? So much subtle detail in this game, I just assumed you guys plan for that.
Honestly, not sure if there is yet but that's the idea. We've considered making the shield appear as any other cover for the characters so that you and the bots could use the automatic stand-to-shoot-over mechanic with it, but right now it's not there yet.
But the whole thing is really nice. Now you can have your load outs for sneaking, sniping, support and all the rest. Thanks.
Thanks, surely there's lot to be done, and what's in 0.85 is mostly enabling functionality for the actual stuff that will be done in the upcoming versions. It'll all take several rounds of experimentation to get the right things out of it without making some things overly powerful, and get the usability maximized.
PS: Any chance of making the player colors persist from map to map? (Resetting after logging out) The swtich does help to kind of get people to mingle. But it would be nice to just be able to be familiar with someone's color after playing many rounds with them in a single session. Instead of having to check the list and re-remember each time. Of course now that I read it, I assume it is meant to get the team to mingle a little more than other games?
I think there will be some sort of a color dialer in the post 0.9 versions.