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Beta 0.80, Windows/Linux http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=4&t=1015 |
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Author: | pasik [ Mon Feb 18, 2013 1:10 pm ] |
Post subject: | Beta 0.80, Windows/Linux |
Here comes the change log: maps: fifth map added, Sainte-Anne! ai: aims at target middle height + some correctly now; was aiming drastically high on targets on prone and close ai: radar truck driver now properly alerts on sight of enemy ai: rectangle collision avoidance bug fixed ai: wall / shore line following caused a steering leak when following leader, having an occasional jerk backwards when leader started to move ai: boosting squad command lowers separation now ai: a ladder climbing bug fixed gameplay: stab bugs fixed gameplay: last base capture timer changed from 35 to 25 gameplay: 4s respawn time if capacity is full - prone to happen by destroying radar truck or with last base gameplay: "weapon rack", weapon switch point added controls: more control storing bugs fixed serverlist: starting a new game while server is running now causes it to update certain data, e.g. max soldier count, in the serverlist crash-fix: many players reconnecting at the same time (map change would be an example of such case) sometimes causing a crash fixed vehicles: undefined meshes now supported vehicles: soldier pose/animation in vehicle now controllable per seat per vehicle vehicles: support for steering in water, choices whether vehicle is steerable in water or ground added vehicles: rubber boat added vehicles: radar truck now makes enemy mortar strikes unusable near it vehicles: destroying radar truck causes significant drop in capacity when one base is left vehicles: support for vehicle specific hit sound effects added mapview: bug with spawn point showing usable, while it wasn't, in online game-settings: faction specific ai accuracy game-settings: faction specific initial over capacity game-settings: xp multiplier map-making: wall vertex noise support added |
Author: | ZnasVecKo [ Mon Feb 18, 2013 9:24 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
How do you use the weapon rack? |
Author: | ComJak [ Mon Feb 18, 2013 9:45 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
Just stand in front of it and pick up weapons. It will cycle through all of them. ComJak |
Author: | Distraction [ Mon Feb 18, 2013 10:18 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
Wow, loving the new map so far, great job. I like the various hills and differences in elevation, and there's a nice variety of urban/desert terrain. Also great amounts of cover (which is a big part of this game). Boats are an awesome addition but the AI doesn't seem to use them yet (then again, they usually screw up my stealth missions anyway - snuck behind the enemy's base and we didn't even get out of the water before being mowed down ). Btw, are there any future plans to implement a working, fireable cannon as seen on parts of the map? Those would be fantastic for solving stalemates... |
Author: | JackMayol [ Mon Feb 18, 2013 10:49 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
hehe no, the cannons are just static objects and there are no plans yet that it will change one day but ya, could be fun. Ballerburg-style |
Author: | firearrows [ Mon Feb 18, 2013 11:13 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
From the web site: Quote: One of the official modulaatio-servers will be soon set up as something we call Invasion; players only join Green faction, they all start with 0 XP to fight through all the maps in randomized order, each map starting with Green faction having one base with some over capacity to get the invasion going, with XP and items carrying over map changes. Bummer, I always play greys. Looks like I'll have to make an overlay |
Author: | Lusketrollet [ Tue Feb 19, 2013 1:47 am ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
*Reads huge changelog about an entire new map, numerous important fixes, improvements and whole new functions, a completely new vehicle with a mechanic that may change how an entire match plays and promises of even more revolutionary additions in the future*. My immediate reaction: "Awww, I wanted MORE UNIFORMS!" --- (Also, damn, that map is spectacular-looking.) |
Author: | ComJak [ Tue Feb 19, 2013 2:26 am ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
More HATS! ComJak |
Author: | Lusketrollet [ Thu Feb 21, 2013 7:20 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
I also just saw that defeated soldiers appear to surrender. That was an awesome detail. |
Author: | ZnasVecKo [ Thu Feb 21, 2013 8:05 pm ] |
Post subject: | Re: Beta 0.80, Windows/Linux |
That is a few updates old. |
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