pasik wrote:
Opt_0 wrote:
One Request:
Can you turn down the "Word Intensity" on the HUD?
With the new text it's all more noticeable and clear... and a bit to opaque.
Really felt like I was just shooting piles of words after a bit.
I don't know what this means exactly, I personally didn't feel such a difference. The font size was increased a bit due to lower case letters ending up too small. Transparency is same, also outline is roughly of similar size. So the intensity you're feeling is something coming from the font style itself, I guess.
If that's the case, then you're in luck as the font is going to be changed in 0.99.5 to one more similar as it was in 0.99.3, going to back to same size (probably 1-2 pixel difference

)
Quote:
(I'd still love a slider or toggle option for HUD target Info words. Seriously after so long, the only names and info I need is just other Players names. ) There are soooo many words on the screen!
I would REALLY love to play aversion of Invasion with NO info on the AI. Less clutter, nicer smoother clean look.
Besides you can barely see what happening behind the text any more.
Such an option could be added, yeah. I personally hate most of the HUD stuff too so it would fit to my preferences as well. I've probably learned to filter most of it by now, I honestly didn't feel anything different due to font when playing

I've never even realized there's the inspector text shown when you aim at someone during combat haha.
Shooting a "pile of words", I'll expain. (Sorry I speak with my own lingo in life.) But you said a couple things in your response that caught my attention:
pasik wrote:
I've never even realized there's the inspector text shown when you aim at someone during combat haha."
Do you mean at "someone" like AI or only someone meaning a Player? Or both?
And is the Inspector Text the info that pops up when you mouse over a target? (target meaning both AI and player in this context.)
Because I also have sort of tuned out all the text. And it is mostly likely a subconscious reaction to it being "new" font that makes me 'see it more'. Either way it does seem more dominate now. And I feel detracts even more from what's happening just behind it. Since it's only right where you're aiming.
But regarding Less popup info text (Inspector Text?) in co-op: Having a Setting for it may be a good idea. However,
we DO need to see Player Names at least. As the player numbers have grown, the need for quick checks and field awareness is important. Knowing who's nearby helps, especially with all the player color change and overlap (nice addition with the player color shift when in a squad now

). We can check the map, and the smart ones do, but on field in the moment it's really important to know who's near. Just after while... all the rest of the info isn't. Maybe rank too would be nice on player info.
"Shooting a pile of Words": In high concentration, when shooting at AI, you are focused on so many targets that there are TONS of literally "words" in your reticle. And since by default, this pop-up info is bigger than the animated character it already covers up what's happening a bit. Then in large groups you take it to a new level. So after a bit, you can't see half the awesomeness that is RWR Combat due to so much floating text right where you're aiming.
On this single subject of floating text (sry I had other quick things to say tonight so they're going in smaller responses here): if you also, personally, like minimal HUD I totally encourage you! If we get a setting, or key binding to toggle the info on and off, just leave us Player Names when we target! We really need that info in co-op. Maybe even if we target the player icons around the edge for off-screen players too? All else regarding HUD is great in my opinion! I just want to see more of the actual action where I am shooting! I miss so many good details behind words!
DAMN YOU WORDS!