The game just won't stop evolving; here's the change log for beta 0.52

- fixed a launch bug with ATI X1200 graphics card, likely affecting all X??00-series cards
- added ladders, with AI capability to climb them too
- added tables and chairs
- added decks, heightened accessible areas with waist-height walls
- reimplemented shadows -- building/tree/etc selfshadowing using shaders, bigger shadow texture size used when shaders are present
- minor building texturing improvements
- building, tree leaf and bush visual performance optimizations
- improved map 2 details, tweaked map 1 tiny bit
- fixed a crash with game ending while playing online
- replaced terrain height-based shading with an isoline shader -- use keys 6 and 7 to change line intensity, 8 and 9 to change occurrence
- key control config now shows the actual key name instead of number
- changed default prone key to C
- changed map view colors
- reduced amount of bullet trails to gain some performance
Stuff coming up in next versions:
- ladder climbing animations
- access to roof tops
- map view optimization
- indicator for possibility to climb over wall or use ladders
- visible lines behind buildings on ground level