Lusketrollet wrote:
Quote:
That is considered a group. If there are multiple model entries with same requirements, then the shown model is randomized between those.
0.95 will allow defining several of these groups with some new stuff like rank ranges and equipment set and probability for a spawned soldier to be in a specific group, basically allowing us to have more low ranking soldiers than high, and have just a few very high ranking bots with better vests, rare weapons, valuables and unique appearance and character parameters.
So it's kind of like a class-system, but not quite?

Anyways; sounds exciting. The concept of "special" characters seems almost a bit contrary to what I understood to be the "theme" of RwR, but in a good way. I'm very much looking forward to see how that will work out.
Sure, it can be considered as a class actually, but in the end it's just used to define spawning equipment & attributes & appearance for the bots. Vanilla will mostly use it to allocate valuable items/weapons and vests for the high ranking officers, making them stand out a bit, and yea, for rank/numbers control making it easier to form full squads when you don't have big squad capacity.
It might also fit at being able to create types of reinforcement calls with specific configuration of bots being spawned.
It's not completely out of question that players would be able to choose their group, but it doesn't seem vanilla would have use for it.
Also mods could perhaps use this system to create the illusion of allies by making them as groups inside a faction.