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Joined: Mon Jun 27, 2011 11:59 am Posts: 2856
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Changelog for version 1.54:- maps: lowered RAM consumption in Moorland trenches
- maps: the 2 radio jammers in the map "Misty Heights" (map14) have a significantly longer respawn time (60 instead of 6 minutes)
- maps: some fixes here and there
- menu: added Pacific link button in the lobby main menu
- visuals: added shadow quality options
- visuals: reduced character base voxel size a little bit
- visuals: fixed destructible static object mesh material handling
- visuals: fixed particle emitters starting emitting at an old position in certain case
- visuals: added support to use particle emitter script position value as an offset
- visuals: changed cord rendering to suit larger shadow texture sizes
- visuals: fuel barrels are now destructible
- vehicles: spawn point vehicles now show "spawn disabled" if spawning is disabled by movement, enemy proximity or theft
- vehicles: fixed an issue with turret aiming when turret is not positioned at vehicle center
- campaign: fixed an issue with map and campaign completion achievements for connected clients
- campaign: added initial 50 RP to players
- dominance: "islet of Eflen" map resources were missing, which caused server crash/restart when the script loaded the map
- online: disabling Add to serverlist now also disables master server connection; useful especially for LAN
- loading: map files are no longer parsed for header data when loading into a campaign, quickmatch or online, reducing some loading time
- ai: a squad leader using a stationary weapon disbands the squad now
- ai: fixed ai commander issue with organizing final attack when last base is uncapturable
- character: character no longer dies when colliding with a moving vehicle he's entering into
- character: character no longer goes prone if trying to shoot while reloading when carrying a weapon that requires prone to shoot
- modding: changed how auto-spawning vehicles are removed before respawning to help with a case of having faction specific stationary weapons
- modding: added show_target_marker option to calls
- modding: added initiation_comment and radio_view_text to calls
- modding: added support to tag a call to be used as reinforcements drop call by the bots, even if the call rounds do not spawn soldiers, with a tag named as reinforcements
- modding: added support for vehicle health based particle effects with event_key="health" and value attributes
- modding: added support to prevent vehicle driving based on health with min_health_to_steer in vehicle control tag
- modding: added blast_damage modifier for vehicles, and blast_damage_threshold
- modding: extended support for character-vehicle collision handling with vehicle attributes max_character_collision_speed and max_character_collision_speed_on_normal
- modding: added ai parameters: force_as_leader, uses_vehicles, max_squad_size_to_pick_static_vehicles
- modding: added support to reload particle scripts live with reload.txt method
- modding: added make_vehicle_hit_sound keyword to projectile blast results
- modding: match end view now adjusts table column size to fit faction names
- modding: added support for dock platform walls to use can_go_around_start and can_go_around_end flags for ai navigation, useful when merging platform walls
- modding: added projectile parameter can_be_detected_by_footmen
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