Joneau and I did to some testing today, him using some voxel-models he made on clientside, replacing various weapons, and I running my Realism Rebalanced Mod and starting a server.
A few cool things we noted.
Client side visual modifications work, at least for the time being. Want That G36 of yours to be a FAMAS or M4? You've got it. Feeling a bit more modern than an AK-47 today? Try an AK-74M, etc. Of course, this is only visual for the model, the name, sound, etc. All are normal. I assume this may work for weapon sounds too, but I haven't tried joining a server with thunder-shot enabled for example, next time maybe.
Server-side mods DO work if they're just stat changes. A client didn't need any files to join my server, which (as I said) was running my Realism Rebalanced mod, I hadn't added in the new weapons though - so it was only stat-changes on existing weapons already in the game. We didn't test to see what would happen if I made a new weapon, though one could assume it would likely crash if the client tried to access content that didn't exist on their computer.
We did experience an interesting bug, weapon's for client will only load up to the value the weapon has in vanilla. IE: My Machineguns had higher magazine capacities, 200 for M240, and 150 for PKM respectively. Client could only load up to 100 on M240, and 80 on PKM.
Happy hunting.
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