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Did i miss something? http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=2&t=917 |
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Author: | Supchik [ Fri Jan 18, 2013 8:53 pm ] |
Post subject: | Did i miss something? |
I would like to know what is being developed and planned in the next patches that coming soon. I understand that some of things developer decides to keep in a secret, but maybe there are some interesting innovations that almost done with no problems and there is no sense in hiding for their development. |
Author: | ComJak [ Fri Jan 18, 2013 9:51 pm ] |
Post subject: | Re: Did i miss something? |
Currently, afaik, some new weapons are in development and a lot of optimization is underway. Quote: Before we can start that work, we need to get certain optimizations worked in (0.78), generalize the item system (0.78-0.80), introduce the next map and fix Insular Complex to bring it back in the map menu, and implement some ideas we have for side base objectives (0.80 I'd say). ^says pasik ComJak |
Author: | OzyThesage [ Fri Jan 18, 2013 11:27 pm ] |
Post subject: | Re: Did i miss something? |
This gave me a thought, are we just going to stick with 'map 1, map 2, map 3' forever or are maps going to get names? And for that matter, will there be a proper map selection drop-down box or something instead of a few big buttons? I imagine down the line there are going to be a bunch of maps, even community created ones, and it would be nice to have it more organized. |
Author: | Supchik [ Fri Jan 18, 2013 11:32 pm ] |
Post subject: | Re: Did i miss something? |
ComJak wrote: Currently, afaik, some new weapons are in development and a lot of optimization is underway. Quote: Before we can start that work, we need to get certain optimizations worked in (0.78), generalize the item system (0.78-0.80), introduce the next map and fix Insular Complex to bring it back in the map menu, and implement some ideas we have for side base objectives (0.80 I'd say). ^says pasik ComJak Thanks for reply. OzyThesage wrote: This gave me a thought, are we just going to stick with 'map 1, map 2, map 3' forever or are maps going to get names? And for that matter, will there be a proper map selection drop-down box or something instead of a few big buttons? I imagine down the line there are going to be a bunch of maps, even community created ones, and it would be nice to have it more organized. Maps already have names in 0.77. ![]() |
Author: | OzyThesage [ Fri Jan 18, 2013 11:54 pm ] |
Post subject: | Re: Did i miss something? |
Whaaat? That's the second time they've changed something I've asked about in a new version I haven't checked yet. =p |
Author: | ComJak [ Sat Jan 19, 2013 1:10 am ] |
Post subject: | Re: Did i miss something? |
Yup, Map1 = Stalemate, Map2 = aoelian coast, Map3 = Vaalkeakoski, Map4 = frostbite ComJak FINE |
Author: | joneau [ Sat Jan 19, 2013 5:09 pm ] |
Post subject: | Re: Did i miss something? |
ComJak wrote: Yup, Map1 = Stalemate, Map2 = aoelian coast, Map3 = Vaalkaekoski, Map4 = frostbite ComJak ehm map 3 is called vaaleakoski, fix it ![]() |
Author: | Supchik [ Sun Jan 20, 2013 11:50 am ] |
Post subject: | Re: Did i miss something? |
I remembered something else. Is something changed in the mapmaking after 0.67? |
Author: | joneau [ Sun Jan 20, 2013 11:56 am ] |
Post subject: | Re: Did i miss something? |
copied from viewtopic.php?f=4&t=906: these are from 0.77 map-making: mesh set support added, randomly picks a mesh from a defined set map-making: some ages old hardcoded wall generation keywords deprecated map-making: texture atlas grid and texture rect, color variance (hue, saturation, brightness) support added map-making: platforms can now define base wall appearance using wall templates map-making: automatic terrain layer decoration ("grass") generation parameters added |
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