Here is the translation, my english isn'l totally perfect so it may be some mistakes but i'm sure you'll understand

(Thanks Tuttu for some corrections)
Quote:
Running with Rifles
Like a fool, like soldier.
We could believe that the video game concept where little green soldiers are killing each others is exploited to its limit and nothing new can be do with. No. There are some innovations left, Running with Rifles should bring us the proof.
If nowaday's children, from the age of 5 years, spend their days getting high with krokodil and looking at japanese tentacles porn on their iphone, there was an heatlhier, more innocent time where kids were simply enjoying with small plastic soldiers. I remember, there was the greens (Americans) and the greys (Germans), and we were placing them between two cereals boxes or in the middle of a sandcastle to play at war, before going to eat some BN biscuits with a glass of Tang. An other time, an other era. This is in this atmosphere that Running with Rifles invites us to go back. The concept seems really classic: we play as a plastic soldier, in top down view, wich roams throug a big map between villages, beaches and forests. Controls are done with the WASD keys and the mouse point a cursor showing where our yardbird is aiming. When enemies come, we aim them with the cursor and they pass away with one or two bullets. That become quickly the case of our character if he does not think to crounch to get cover behind a wall or to prone.
Cannon Fodder, 2012 version
In the first seconds of the game, Running with Rifles looks like a small 2d indie shooter like there are a lot, with desaturated colors which give him a odd look (wich are although not really good on a screenshot). But quickly we understand that there is no real goal to follow in the level, we are totally free and that around you there is a no mercy war between hundred buddies controlled by AI. The TAB key displays a map showing where it's getting bad so we can go on, often joined on the way by some AI teammates who take you as a leader. And when we approach the front, when we see a crowd of green little soldiers shooting a crowd of grey little soldier, when we see grenades exploding, when we see AI fighter shouting orders, when we try to kill an ennemy wich is shooting everybody with a heavy machinegun from the roof of a building and when we are litterally defragted by an artillery strike… Aah, it's just fucking awesome. Running with Rifles could barely be compared with a kind of Cannon Fodder under amphets, bring back in the 21st Century, in wich we play as a poor squaddie stucked in a generalized bloodbath.
So, it's not already the indie game of the century, there are some issues (mouse is mismanaged, coop with the IA is not easy, multiplayer is not stable…) and we are not going to send you death threats if you refuse to spend the 6 euros that ask the developper for the beta access. But Running with Rifles has undoubtedly a lot of charisma and potential, and we'll certainly talk about it again in a few months when 1.0 will be close.